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Searched refs:scissorY0 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp109 int scissorY0; member
DRenderer.cpp417 data->scissorY0 = clamp<int>(scissor.offset.y, 0, framebufferExtent.height); in draw()
/external/swiftshader/src/Renderer/
DRenderer.hpp204 int scissorY0; member
DRenderer.cpp684 data->scissorY0 = scissor.y0; in draw()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp192 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in generate()
574 Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in edge()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp175 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in generate()
578 Int y1 = Max((Y1 + subPixM) >> subPixB, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in edge()