Searched refs:scissorY0 (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | Renderer.hpp | 109 int scissorY0; member
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D | Renderer.cpp | 417 data->scissorY0 = clamp<int>(scissor.offset.y, 0, framebufferExtent.height); in draw()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 204 int scissorY0; member
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D | Renderer.cpp | 684 data->scissorY0 = scissor.y0; in draw()
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 192 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in generate() 574 Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in edge()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 175 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in generate() 578 Int y1 = Max((Y1 + subPixM) >> subPixB, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in edge()
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