Searched refs:scissorY1 (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | Renderer.hpp | 110 int scissorY1; member
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D | Renderer.cpp | 418 …data->scissorY1 = clamp<int>(scissor.offset.y + scissor.extent.height, 0, framebufferExtent.height… in draw()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 205 int scissorY1; member
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D | Renderer.cpp | 685 data->scissorY1 = scissor.y1; in draw()
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 193 yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData,scissorY1))); in generate() 575 Int y2 = Min((Y2 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY1))); in edge()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 176 yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData, scissorY1))); in generate() 579 Int y2 = Min((Y2 + subPixM) >> subPixB, *Pointer<Int>(data + OFFSET(DrawData, scissorY1))); in edge()
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