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Searched refs:scissorY1 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp110 int scissorY1; member
DRenderer.cpp418 …data->scissorY1 = clamp<int>(scissor.offset.y + scissor.extent.height, 0, framebufferExtent.height… in draw()
/external/swiftshader/src/Renderer/
DRenderer.hpp205 int scissorY1; member
DRenderer.cpp685 data->scissorY1 = scissor.y1; in draw()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp193 yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData,scissorY1))); in generate()
575 Int y2 = Min((Y2 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY1))); in edge()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp176 yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData, scissorY1))); in generate()
579 Int y2 = Min((Y2 + subPixM) >> subPixB, *Pointer<Int>(data + OFFSET(DrawData, scissorY1))); in edge()