Searched refs:scroll_y (Results 1 – 3 of 3) sorted by relevance
3702 float scroll_y = draw_window->Scroll.y; in InputTextEx() local3703 if (cursor_offset.y - g.FontSize < scroll_y) in InputTextEx()3704 scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); in InputTextEx()3705 else if (cursor_offset.y - size.y >= scroll_y) in InputTextEx()3706 scroll_y = cursor_offset.y - size.y; in InputTextEx()3707 … draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y); // To avoid a frame of lag in InputTextEx()3708 draw_window->Scroll.y = scroll_y; in InputTextEx()
294 …IMGUI_API void SetScrollY(float scroll_y); // set scr…
6412 void ImGui::SetScrollY(float scroll_y) in SetScrollY() argument6415 …window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title b… in SetScrollY()