Searched refs:semanticIndex (Results 1 – 6 of 6) sorted by relevance
60 uint8_t semanticIndex; member73 UINT semanticIndex, in addAttributeData() argument81 packedAttrib.semanticIndex = static_cast<uint8_t>(semanticIndex); in addAttributeData()87 ASSERT(static_cast<UINT>(packedAttrib.semanticIndex) == semanticIndex); in addAttributeData()
36 UINT semanticIndex,
3006 entry.SemanticIndex = streamOutVarying.semanticIndex; in loadExecutable()
155 int semanticIndex = 0; in generateVertexShaderForInputLayout() local226 structStream << "TEXCOORD" << semanticIndex; in generateVertexShaderForInputLayout()227 semanticIndex += VariableRegisterCount(shaderAttribute.type); in generateVertexShaderForInputLayout()
387 D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {} in D3DVarying()394 semanticIndex(semanticIndexIn), in D3DVarying()1129 stream->readInt(&varying->semanticIndex); in load()1418 stream->writeInt(varying.semanticIndex); in save()3071 int semanticIndex = 0; in initAttribLocationsToD3DSemantic() local3080 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++; in initAttribLocationsToD3DSemantic()
133 unsigned int semanticIndex; member