Searched refs:semantic_private (Results 1 – 6 of 6) sorted by relevance
345 sync.semantics = (memory_semantics)(sync.semantics | semantic_private); in get_sync_info_with_hack()401 if (!(sync->semantics & semantic_private)) { in add_memory_event()
1593 …ic_cast<MUBUF_instruction *>(instr)->sync = memory_sync_info(storage_vgpr_spill, semantic_private); in assign_spill_slots()1597 …ic_cast<MUBUF_instruction *>(instr)->sync = memory_sync_info(storage_vgpr_spill, semantic_private); in assign_spill_slots()1662 …ic_cast<MUBUF_instruction *>(instr)->sync = memory_sync_info(storage_vgpr_spill, semantic_private); in assign_spill_slots()1667 …ic_cast<MUBUF_instruction *>(instr)->sync = memory_sync_info(storage_vgpr_spill, semantic_private); in assign_spill_slots()
222 if (sem & semantic_private) in print_semantics()
614 if (sync.storage & (1 << i) && !(sync.semantics & semantic_private)) { in update_barrier_imm()
139 semantic_private = 0x8, enumerator
5757 semantics |= semantic_can_reorder | semantic_private; in get_memory_sync_info()6870 info.sync = memory_sync_info(storage_scratch, semantic_private); in visit_load_scratch()6894 …tatic_cast<MUBUF_instruction *>(instr)->sync = memory_sync_info(storage_scratch, semantic_private); in visit_store_scratch()