Searched refs:separateAttribs (Results 1 – 1 of 1) sorted by relevance
1172 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS); in loadBinaryShaderExecutables() local1192 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()1227 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()1255 separateAttribs, &geometryExecutable)); in loadBinaryShaderExecutables()