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Searched refs:separateAttribs (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1172 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS); in loadBinaryShaderExecutables() local
1192 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()
1227 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()
1255 separateAttribs, &geometryExecutable)); in loadBinaryShaderExecutables()