Home
last modified time | relevance | path

Searched refs:separate_segments (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c497 const uint32_t A = vs->separate_segments ? 1 : 0; in compute_vpm_config_gs()
803 v3d->prog.cs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()
805 v3d->prog.vs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()
808 v3d->prog.cs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()
811 v3d->prog.vs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c2635 prog_data_vs_bin->separate_segments; in pack_shader_state_record()
2637 prog_data_vs->separate_segments; in pack_shader_state_record()
2640 prog_data_vs_bin->separate_segments ? in pack_shader_state_record()
2643 prog_data_vs->separate_segments ? in pack_shader_state_record()
/external/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h768 bool separate_segments; member
Dvir.c667 prog_data->separate_segments = false; in v3d_vs_set_prog_data()