Searched refs:seqToUnseq (Results 1 – 3 of 3) sorted by relevance
195 final byte[] seqToUnseq = this.data.seqToUnseq;201 seqToUnseq[nInUseShadow++] = (byte) i;586 final byte[] seqToUnseq = dataShadow.seqToUnseq;656 final byte ch = seqToUnseq[yy0];676 unzftab[seqToUnseq[tmp] & 0xff]++;677 ll8[lastShadow] = seqToUnseq[tmp];898 final byte[] seqToUnseq = new byte[256]; // 256 byte
33 s->seqToUnseq[s->nInUse] = i; in makeMaps_d()400 uc = s->seqToUnseq[ s->mtfa[s->mtfbase[0]] ]; in BZ2_decompress()478 s->unzftab[s->seqToUnseq[uc]]++; in BZ2_decompress()480 s->ll16[nblock] = (UInt16)(s->seqToUnseq[uc]); else in BZ2_decompress()481 s->tt[nblock] = (UInt32)(s->seqToUnseq[uc]); in BZ2_decompress()
397 UChar seqToUnseq[256]; member