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Searched refs:setAndBindInputAttachment (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineState.h68 bool setAndBindInputAttachment(GrVkGpu*, gr_rp<const GrVkDescriptorSet> inputDescSet,
DGrVkPipelineState.cpp237 bool GrVkPipelineState::setAndBindInputAttachment(GrVkGpu* gpu, in setAndBindInputAttachment() function in GrVkPipelineState
DGrVkOpsRenderPass.cpp712 return fCurrentPipelineState->setAndBindInputAttachment(fGpu, std::move(ds), in onBindTextures()