Searched refs:setAndBindTextures (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.h | 47 void setAndBindTextures(GrD3DGpu*,
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D | GrD3DPipelineState.cpp | 92 void GrD3DPipelineState::setAndBindTextures(GrD3DGpu* gpu, in setAndBindTextures() function in GrD3DPipelineState
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D | GrD3DOpsRenderPass.cpp | 242 fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, geomProcTextures, pipeline); in onBindTextures()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.h | 62 bool setAndBindTextures(GrVkGpu*,
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D | GrVkPipelineState.cpp | 114 bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, in setAndBindTextures() function in GrVkPipelineState
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D | GrVkOpsRenderPass.cpp | 702 if (!fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, pipeline, geomProcTextures, in onBindTextures()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.h | 65 void setAndBindTextures(GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&,
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D | GrVkPipelineState.cpp | 197 void GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, in setAndBindTextures() function in GrVkPipelineState
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D | GrVkGpuCommandBuffer.cpp | 681 pipelineState->setAndBindTextures(fGpu, primProc, pipeline, primProcProxies, in prepareDrawState() 791 pipelineState->setAndBindTextures(fGpu, primProc, pipeline, meshProxies, in onDraw()
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