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Searched refs:setAndBindTextures (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineState.h47 void setAndBindTextures(GrD3DGpu*,
DGrD3DPipelineState.cpp92 void GrD3DPipelineState::setAndBindTextures(GrD3DGpu* gpu, in setAndBindTextures() function in GrD3DPipelineState
DGrD3DOpsRenderPass.cpp242 fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, geomProcTextures, pipeline); in onBindTextures()
/external/skia/src/gpu/vk/
DGrVkPipelineState.h62 bool setAndBindTextures(GrVkGpu*,
DGrVkPipelineState.cpp114 bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, in setAndBindTextures() function in GrVkPipelineState
DGrVkOpsRenderPass.cpp702 if (!fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, pipeline, geomProcTextures, in onBindTextures()
/external/skqp/src/gpu/vk/
DGrVkPipelineState.h65 void setAndBindTextures(GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&,
DGrVkPipelineState.cpp197 void GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, in setAndBindTextures() function in GrVkPipelineState
DGrVkGpuCommandBuffer.cpp681 pipelineState->setAndBindTextures(fGpu, primProc, pipeline, primProcProxies, in prepareDrawState()
791 pipelineState->setAndBindTextures(fGpu, primProc, pipeline, meshProxies, in onDraw()