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Searched refs:setAndBindUniforms (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineState.h56 bool setAndBindUniforms(GrVkGpu*, SkISize colorAttachmentDimensions, const GrProgramInfo&,
DGrVkPipelineState.cpp75 bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, in setAndBindUniforms() function in GrVkPipelineState
DGrVkOpsRenderPass.cpp649 if (!fCurrentPipelineState->setAndBindUniforms(fGpu, colorAttachment->dimensions(), programInfo, in onBindPipeline()
/external/skqp/src/gpu/vk/
DGrVkPipelineState.h59 void setAndBindUniforms(GrVkGpu*, const GrRenderTarget*, GrSurfaceOrigin,
DGrVkPipelineState.cpp142 void GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, in setAndBindUniforms() function in GrVkPipelineState
DGrVkGpuCommandBuffer.cpp675 pipelineState->setAndBindUniforms(fGpu, fRenderTarget, fOrigin, in prepareDrawState()