Searched refs:setAndBindUniforms (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.h | 56 bool setAndBindUniforms(GrVkGpu*, SkISize colorAttachmentDimensions, const GrProgramInfo&,
|
D | GrVkPipelineState.cpp | 75 bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, in setAndBindUniforms() function in GrVkPipelineState
|
D | GrVkOpsRenderPass.cpp | 649 if (!fCurrentPipelineState->setAndBindUniforms(fGpu, colorAttachment->dimensions(), programInfo, in onBindPipeline()
|
/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.h | 59 void setAndBindUniforms(GrVkGpu*, const GrRenderTarget*, GrSurfaceOrigin,
|
D | GrVkPipelineState.cpp | 142 void GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, in setAndBindUniforms() function in GrVkPipelineState
|
D | GrVkGpuCommandBuffer.cpp | 675 pipelineState->setAndBindUniforms(fGpu, fRenderTarget, fOrigin, in prepareDrawState()
|