Searched refs:setCurrentContext (Results 1 – 25 of 27) sorted by relevance
12
21 return [context] { [EAGLContext setCurrentContext:context]; };59 [EAGLContext setCurrentContext:fEAGLContext.get()];89 [EAGLContext setCurrentContext:nil];99 if (![EAGLContext setCurrentContext:nil]) {105 if (![EAGLContext setCurrentContext:fEAGLContext.get()]) {
19 return [context] { [EAGLContext setCurrentContext:context]; };58 [EAGLContext setCurrentContext:fEAGLContext];88 [EAGLContext setCurrentContext:nil];99 if (![EAGLContext setCurrentContext:fEAGLContext]) {
77 if (![getEAGLContextClass() setCurrentContext:mContext])115 [getEAGLContextClass() setCurrentContext:nil];128 if (![getEAGLContextClass() setCurrentContext:mContext])142 if (![getEAGLContextClass() setCurrentContext:nil])363 [getEAGLContextClass() setCurrentContext:nil];369 if (![getEAGLContextClass() setCurrentContext:static_cast<EAGLContext *>(mContext)])379 [getEAGLContextClass() setCurrentContext:nil];
81 [getEAGLContextClass() setCurrentContext:mDisplayContext];117 [getEAGLContextClass() setCurrentContext:nil];
83 DebuggerView.setCurrentContext = DebuggerView.setCurrentContext || function() {
82 CanvasKit.setCurrentContext = CanvasKit.setCurrentContext || function() {
57 setCurrentContext: function() {}, method
82 SkottieKit.setCurrentContext = SkottieKit.setCurrentContext || function() {
39 setCurrentContext: function() {}, method
23 SkottieKit.setCurrentContext(this._context);
107 CanvasKit.setCurrentContext = CanvasKit.setCurrentContext || function() {
865 CanvasKit.setCurrentContext(this._context);885 CanvasKit.setCurrentContext(this._context);
70 setCurrentContext: function() {}, method
88 if (![EAGLContext setCurrentContext:fGLContext]) {138 [EAGLContext setCurrentContext:nil];
98 if (![EAGLContext setCurrentContext:fGLContext]) {152 [EAGLContext setCurrentContext:nil];
51 void setCurrentContext(Context *ctx);
633 setCurrentContext(nullptr); in destroyContext()
244 void setCurrentContext(egl::Context *ctx) in setCurrentContext() function
999 egl::setCurrentContext(context); in MakeCurrent()
124 [EAGLContext setCurrentContext:[self eaglContext]];126 [EAGLContext setCurrentContext:oldContext];
130 if (![EAGLContext setCurrentContext:m_context])143 [EAGLContext setCurrentContext:nil];153 [EAGLContext setCurrentContext:nil];
186 CanvasKit.setCurrentContext(context);260 CanvasKit.setCurrentContext(context);329 CanvasKit.setCurrentContext(context);
272 void setCurrentContext (Context* context) in setCurrentContext() function762 setCurrentContext(m_context); in RenderContext()767 setCurrentContext(DE_NULL); in ~RenderContext()
159 [EAGLContext setCurrentContext:nil];291 [EAGLContext setCurrentContext:_glContext];
224 CanvasKit.setCurrentContext(context);299 CanvasKit.setCurrentContext(context);398 CanvasKit.setCurrentContext(context);464 CanvasKit.setCurrentContext(context);509 CanvasKit.setCurrentContext(context);