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Searched refs:setDebugName (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp275 mOffscreenTexture.setDebugName("OffscreenBackBufferTexture"); in resetOffscreenColorBuffer()
322 mOffscreenRTView.setDebugName("OffscreenBackBufferRenderTarget"); in resetOffscreenColorBuffer()
342 mOffscreenSRView.setDebugName("OffscreenBackBufferShaderResource"); in resetOffscreenColorBuffer()
431 mDepthStencilTexture.setDebugName("OffscreenDepthStencilTexture"); in resetOffscreenDepthBuffer()
443 mDepthStencilDSView.setDebugName("OffscreenDSV"); in resetOffscreenDepthBuffer()
458 mDepthStencilSRView.setDebugName("OffscreenDepthStencilSRV"); in resetOffscreenDepthBuffer()
535 mBackBufferTexture.setDebugName("BackBufferTexture"); in resize()
540 mBackBufferRTView.setDebugName("BackBufferRTV"); in resize()
545 mBackBufferSRView.setDebugName("BackBufferSRV"); in resize()
659 mBackBufferTexture.setDebugName("BackBufferTexture"); in reset()
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DPixelTransfer11.cpp100 mParamsConstantBuffer.setDebugName("PixelTransfer11 constant buffer"); in loadResources()
105 mBufferToTextureVS.setDebugName("BufferToTexture VS"); in loadResources()
109 mBufferToTextureGS.setDebugName("BufferToTexture GS"); in loadResources()
248 bufferToTextureFloat.setDebugName("BufferToTexture RGBA ps"); in buildShaderMap()
249 bufferToTextureInt.setDebugName("BufferToTexture RGBA-I ps"); in buildShaderMap()
250 bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps"); in buildShaderMap()
DTextureStorage11.cpp1273 outputTexture->setDebugName("TexStorage2D.Level0Texture"); in ensureTextureExists()
1277 outputTexture->setDebugName("TexStorage2D.Texture"); in ensureTextureExists()
1383 rtv.setDebugName("TexStorage2D.Level0RTV"); in getRenderTarget()
1404 rtv.setDebugName("TexStorage2D.RTV"); in getRenderTarget()
1424 dsv.setDebugName("TexStorage2D.DSV"); in getRenderTarget()
1474 outSRV->setDebugName("TexStorage2D.SRV"); in createSRVForSampler()
1493 outSRV->setDebugName("TexStorage2D.SRVForImage"); in createSRVForImage()
1510 outUAV->setDebugName("TexStorage2D.UAVForImage"); in createUAVForImage()
1538 mSwizzleTexture.setDebugName("TexStorage2D.SwizzleTexture"); in getSwizzleTexture()
1598 mDropStencilTexture.setDebugName("TexStorage2D.DropStencil"); in ensureDropStencilTexture()
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DIndexBuffer11.cpp52 mBuffer.setDebugName("IndexBuffer11 (dynamic)"); in initialize()
56 mBuffer.setDebugName("IndexBuffer11 (static)"); in initialize()
DVertexBuffer11.cpp58 mBuffer.setDebugName("VertexBuffer11 (dynamic)"); in initialize()
62 mBuffer.setDebugName("VertexBuffer11 (static)"); in initialize()
DBlit11.cpp599 mVertexBuffer.setDebugName("Blit11 vertex buffer"); in initResources()
617 mPointSampler.setDebugName("Blit11 point sampler"); in initResources()
635 mLinearSampler.setDebugName("Blit11 linear sampler"); in initResources()
651 mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state"); in initResources()
655 mScissorDisabledRasterizerState.setDebugName("Blit11 no scissoring rasterizer state"); in initResources()
674 mDepthStencilState.setDebugName("Blit11 depth stencil state"); in initResources()
685 mSwizzleCB.setDebugName("Blit11 swizzle constant buffer"); in initResources()
1345 ps.setDebugName(name); in addBlitShaderToMap()
1365 ps.setDebugName(name); in addSwizzleShaderToMap()
1773 mResolvedDepth.setDebugName("Blit11::mResolvedDepth"); in initResolveDepthOnly()
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DExternalImageSiblingImpl11.cpp156 rtv.setDebugName("getAttachmentRenderTarget.RTV"); in createRenderTarget()
196 srv.setDebugName("getAttachmentRenderTarget.SRV"); in createRenderTarget()
DClear11.cpp265 mScissorDisabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor disabled"); in ensureResourcesInitialized()
269 mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled"); in ensureResourcesInitialized()
325 mConstantBuffer.setDebugName("Clear11 Constant Buffer"); in ensureConstantBufferCreated()
363 mVertexBuffer.setDebugName("Clear11 Vertex Buffer"); in ensureVertexBufferCreated()
DImage11.cpp581 mStagingTexture.setDebugName("Image11::StagingTexture3D"); in createStagingTexture()
620 mStagingTexture.setDebugName("Image11::StagingTexture2D"); in createStagingTexture()
DResourceManager11.h194 void setDebugName(const char *name) { d3d11::SetDebugName(mData->object, name); } in setDebugName() function
DRenderer11.cpp2870 texture.setDebugName("createRenderTarget.Texture"); in createRenderTarget()
2884 srv.setDebugName("createRenderTarget.SRV"); in createRenderTarget()
2897 blitSRV.setDebugName("createRenderTarget.BlitSRV"); in createRenderTarget()
2916 dsv.setDebugName("createRenderTarget.DSV"); in createRenderTarget()
2931 rtv.setDebugName("createRenderTarget.RTV"); in createRenderTarget()
3447 stagingHelper.setDebugName("readFromAttachment::stagingHelper"); in readFromAttachment()
3472 resolvedTextureHelper.setDebugName("readFromAttachment::resolvedTextureHelper"); in readFromAttachment()
DBuffer11.cpp1233 newBuffer.setDebugName("Buffer11::NativeStorage"); in resize()
1481 newBuffer.setDebugName("Buffer11::StructuredBufferStorage"); in resizeStructuredBuffer()
1635 mBuffer.setDebugName("Buffer11::EmulatedIndexedStorage"); in getBuffer()
Drenderer11_utils.cpp2323 mResource.setDebugName(name); in resolveImpl()
/external/skia/src/gpu/mock/
DGrMockSurfaceProxy.h23 SkDEBUGCODE(this->setDebugName(std::move(name))); in GrMockSurfaceProxy()
/external/skia/src/gpu/
DGrSurfaceProxy.h345 void setDebugName(SkString name) { fDebugName = std::move(name); } in setDebugName() function