Searched refs:setDebugName (Results 1 – 15 of 15) sorted by relevance
275 mOffscreenTexture.setDebugName("OffscreenBackBufferTexture"); in resetOffscreenColorBuffer()322 mOffscreenRTView.setDebugName("OffscreenBackBufferRenderTarget"); in resetOffscreenColorBuffer()342 mOffscreenSRView.setDebugName("OffscreenBackBufferShaderResource"); in resetOffscreenColorBuffer()431 mDepthStencilTexture.setDebugName("OffscreenDepthStencilTexture"); in resetOffscreenDepthBuffer()443 mDepthStencilDSView.setDebugName("OffscreenDSV"); in resetOffscreenDepthBuffer()458 mDepthStencilSRView.setDebugName("OffscreenDepthStencilSRV"); in resetOffscreenDepthBuffer()535 mBackBufferTexture.setDebugName("BackBufferTexture"); in resize()540 mBackBufferRTView.setDebugName("BackBufferRTV"); in resize()545 mBackBufferSRView.setDebugName("BackBufferSRV"); in resize()659 mBackBufferTexture.setDebugName("BackBufferTexture"); in reset()[all …]
100 mParamsConstantBuffer.setDebugName("PixelTransfer11 constant buffer"); in loadResources()105 mBufferToTextureVS.setDebugName("BufferToTexture VS"); in loadResources()109 mBufferToTextureGS.setDebugName("BufferToTexture GS"); in loadResources()248 bufferToTextureFloat.setDebugName("BufferToTexture RGBA ps"); in buildShaderMap()249 bufferToTextureInt.setDebugName("BufferToTexture RGBA-I ps"); in buildShaderMap()250 bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps"); in buildShaderMap()
1273 outputTexture->setDebugName("TexStorage2D.Level0Texture"); in ensureTextureExists()1277 outputTexture->setDebugName("TexStorage2D.Texture"); in ensureTextureExists()1383 rtv.setDebugName("TexStorage2D.Level0RTV"); in getRenderTarget()1404 rtv.setDebugName("TexStorage2D.RTV"); in getRenderTarget()1424 dsv.setDebugName("TexStorage2D.DSV"); in getRenderTarget()1474 outSRV->setDebugName("TexStorage2D.SRV"); in createSRVForSampler()1493 outSRV->setDebugName("TexStorage2D.SRVForImage"); in createSRVForImage()1510 outUAV->setDebugName("TexStorage2D.UAVForImage"); in createUAVForImage()1538 mSwizzleTexture.setDebugName("TexStorage2D.SwizzleTexture"); in getSwizzleTexture()1598 mDropStencilTexture.setDebugName("TexStorage2D.DropStencil"); in ensureDropStencilTexture()[all …]
52 mBuffer.setDebugName("IndexBuffer11 (dynamic)"); in initialize()56 mBuffer.setDebugName("IndexBuffer11 (static)"); in initialize()
58 mBuffer.setDebugName("VertexBuffer11 (dynamic)"); in initialize()62 mBuffer.setDebugName("VertexBuffer11 (static)"); in initialize()
599 mVertexBuffer.setDebugName("Blit11 vertex buffer"); in initResources()617 mPointSampler.setDebugName("Blit11 point sampler"); in initResources()635 mLinearSampler.setDebugName("Blit11 linear sampler"); in initResources()651 mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state"); in initResources()655 mScissorDisabledRasterizerState.setDebugName("Blit11 no scissoring rasterizer state"); in initResources()674 mDepthStencilState.setDebugName("Blit11 depth stencil state"); in initResources()685 mSwizzleCB.setDebugName("Blit11 swizzle constant buffer"); in initResources()1345 ps.setDebugName(name); in addBlitShaderToMap()1365 ps.setDebugName(name); in addSwizzleShaderToMap()1773 mResolvedDepth.setDebugName("Blit11::mResolvedDepth"); in initResolveDepthOnly()[all …]
156 rtv.setDebugName("getAttachmentRenderTarget.RTV"); in createRenderTarget()196 srv.setDebugName("getAttachmentRenderTarget.SRV"); in createRenderTarget()
265 mScissorDisabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor disabled"); in ensureResourcesInitialized()269 mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled"); in ensureResourcesInitialized()325 mConstantBuffer.setDebugName("Clear11 Constant Buffer"); in ensureConstantBufferCreated()363 mVertexBuffer.setDebugName("Clear11 Vertex Buffer"); in ensureVertexBufferCreated()
581 mStagingTexture.setDebugName("Image11::StagingTexture3D"); in createStagingTexture()620 mStagingTexture.setDebugName("Image11::StagingTexture2D"); in createStagingTexture()
194 void setDebugName(const char *name) { d3d11::SetDebugName(mData->object, name); } in setDebugName() function
2870 texture.setDebugName("createRenderTarget.Texture"); in createRenderTarget()2884 srv.setDebugName("createRenderTarget.SRV"); in createRenderTarget()2897 blitSRV.setDebugName("createRenderTarget.BlitSRV"); in createRenderTarget()2916 dsv.setDebugName("createRenderTarget.DSV"); in createRenderTarget()2931 rtv.setDebugName("createRenderTarget.RTV"); in createRenderTarget()3447 stagingHelper.setDebugName("readFromAttachment::stagingHelper"); in readFromAttachment()3472 resolvedTextureHelper.setDebugName("readFromAttachment::resolvedTextureHelper"); in readFromAttachment()
1233 newBuffer.setDebugName("Buffer11::NativeStorage"); in resize()1481 newBuffer.setDebugName("Buffer11::StructuredBufferStorage"); in resizeStructuredBuffer()1635 mBuffer.setDebugName("Buffer11::EmulatedIndexedStorage"); in getBuffer()
2323 mResource.setDebugName(name); in resolveImpl()
23 SkDEBUGCODE(this->setDebugName(std::move(name))); in GrMockSurfaceProxy()
345 void setDebugName(SkString name) { fDebugName = std::move(name); } in setDebugName() function