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Searched refs:setDedicatedMemory (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DMemoryObject.cpp31 angle::Result MemoryObject::setDedicatedMemory(const Context *context, bool dedicatedMemory) in setDedicatedMemory() function in gl::MemoryObject
33 ANGLE_TRY(mImplementation->setDedicatedMemory(context, dedicatedMemory)); in setDedicatedMemory()
DMemoryObject.h39 angle::Result setDedicatedMemory(const Context *context, bool dedicatedMemory);
Dqueryutils.cpp2193 ANGLE_TRY(memoryObject->setDedicatedMemory(context, ConvertToBool(params[0]))); in SetMemoryObjectParameteriv()
/external/angle/src/libANGLE/renderer/
DMemoryObjectImpl.h32 virtual angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) = 0;
/external/angle/src/libANGLE/renderer/gl/
DMemoryObjectGL.h24 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;
DMemoryObjectGL.cpp33 angle::Result MemoryObjectGL::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() function in rx::MemoryObjectGL
/external/angle/src/libANGLE/renderer/vulkan/
DMemoryObjectVk.h26 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;
DMemoryObjectVk.cpp98 angle::Result MemoryObjectVk::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() function in rx::MemoryObjectVk