Searched refs:setDedicatedMemory (Results 1 – 8 of 8) sorted by relevance
31 angle::Result MemoryObject::setDedicatedMemory(const Context *context, bool dedicatedMemory) in setDedicatedMemory() function in gl::MemoryObject33 ANGLE_TRY(mImplementation->setDedicatedMemory(context, dedicatedMemory)); in setDedicatedMemory()
39 angle::Result setDedicatedMemory(const Context *context, bool dedicatedMemory);
2193 ANGLE_TRY(memoryObject->setDedicatedMemory(context, ConvertToBool(params[0]))); in SetMemoryObjectParameteriv()
32 virtual angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) = 0;
24 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;
33 angle::Result MemoryObjectGL::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() function in rx::MemoryObjectGL
26 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;
98 angle::Result MemoryObjectVk::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() function in rx::MemoryObjectVk