Searched refs:setDependentDirtyBit (Results 1 – 2 of 2) sorted by relevance
621 setDependentDirtyBit(true, index); in onSubjectStateChange()629 setDependentDirtyBit(false, index); in onSubjectStateChange()649 setDependentDirtyBit(true, index); in onSubjectStateChange()664 void VertexArray::setDependentDirtyBit(bool contentsChanged, angle::SubjectIndex index) in setDependentDirtyBit() function in gl::VertexArray
310 void setDependentDirtyBit(bool contentsChanged, angle::SubjectIndex index);