Searched refs:setDrawShaders (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 204 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
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D | Blit11.cpp | 894 stateManager->setDrawShaders(support.vertexShader, support.geometryShader, in swizzleTexture() 1022 stateManager->setDrawShaders(support.vertexShader, support.geometryShader, in copyTexture() 1124 stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj()); in copyDepth() 1728 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, in resolveDepth() 1902 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()
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D | StateManager11.h | 254 void setDrawShaders(const d3d11::VertexShader *vertexShader,
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D | Clear11.cpp | 733 stateManager->setDrawShaders(vs, gs, ps); in clearFramebuffer()
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D | SwapChain11.cpp | 879 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
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D | StateManager11.cpp | 2389 void StateManager11::setDrawShaders(const d3d11::VertexShader *vertexShader, in setDrawShaders() function in rx::StateManager11 2946 setDrawShaders(vertexShader, geometryShader, pixelShader); in syncProgram()
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