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Searched refs:setDrawShaders (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp204 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
DBlit11.cpp894 stateManager->setDrawShaders(support.vertexShader, support.geometryShader, in swizzleTexture()
1022 stateManager->setDrawShaders(support.vertexShader, support.geometryShader, in copyTexture()
1124 stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj()); in copyDepth()
1728 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, in resolveDepth()
1902 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()
DStateManager11.h254 void setDrawShaders(const d3d11::VertexShader *vertexShader,
DClear11.cpp733 stateManager->setDrawShaders(vs, gs, ps); in clearFramebuffer()
DSwapChain11.cpp879 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
DStateManager11.cpp2389 void StateManager11::setDrawShaders(const d3d11::VertexShader *vertexShader, in setDrawShaders() function in rx::StateManager11
2946 setDrawShaders(vertexShader, geometryShader, pixelShader); in syncProgram()