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Searched refs:setIndexBuffer (Results 1 – 13 of 13) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp177 commandList->setIndexBuffer(std::move(indexBuffer)); in bindBuffers()
DGrD3DCommandList.h177 void setIndexBuffer(sk_sp<const GrBuffer> indexBuffer);
DGrD3DCommandList.cpp420 void GrD3DDirectCommandList::setIndexBuffer(sk_sp<const GrBuffer> indexBuffer) { in setIndexBuffer() function in GrD3DDirectCommandList
/external/swiftshader/src/Renderer/
DRenderer.hpp287 void setIndexBuffer(Resource *indexBuffer);
DRenderer.cpp2290 void Renderer::setIndexBuffer(Resource *indexBuffer) in setIndexBuffer() function in sw::Renderer
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp237 setIndexBuffer(nullptr); in drawPrimitive()
DContext.cpp2071 device->setIndexBuffer(indexInfo->indexBuffer); in applyIndexBuffer()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h273 void setIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
DClear11.cpp737 stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); in clearFramebuffer()
DRenderer11.cpp2020 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop()
2100 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()
DStateManager11.cpp3216 void StateManager11::setIndexBuffer(ID3D11Buffer *buffer, in setIndexBuffer() function in rx::StateManager11
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp269 setIndexBuffer(nullptr); in drawPrimitive()
DContext.cpp3112 device->setIndexBuffer(indexInfo->indexBuffer); in applyIndexBuffer()