Searched refs:setInitState (Results 1 – 12 of 12) sorted by relevance
/external/angle/src/libANGLE/ |
D | FramebufferAttachment.cpp | 276 setInitState(InitState::Initialized); in initializeContents() 280 void FramebufferAttachment::setInitState(InitState initState) const in setInitState() function in gl::FramebufferAttachment 283 mResource->setInitState(mTarget.textureIndex(), initState); in setInitState()
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D | Image.cpp | 122 mTargetOf->setInitState(initState); in setSourceEGLImageInitState() 221 void ExternalImageSibling::setInitState(const gl::ImageIndex &imageIndex, gl::InitState initState) in setInitState() function in egl::ExternalImageSibling 467 void Image::setInitState(gl::InitState initState) in setInitState() function in egl::Image 474 return mState.source->setInitState(mState.imageIndex, initState); in setInitState()
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D | Image.h | 108 void setInitState(const gl::ImageIndex &imageIndex, gl::InitState initState) override; 172 void setInitState(gl::InitState initState);
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D | FramebufferAttachment.h | 146 void setInitState(InitState initState) const; 222 virtual void setInitState(const ImageIndex &imageIndex, InitState initState) = 0;
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D | Framebuffer.cpp | 2416 colorAttachment.setInitState(InitState::Initialized); in markDrawAttachmentsInitialized() 2423 mState.mDepthAttachment.setInitState(InitState::Initialized); in markDrawAttachmentsInitialized() 2429 mState.mStencilAttachment.setInitState(InitState::Initialized); in markDrawAttachmentsInitialized() 2443 mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized); in markBufferInitialized() 2452 mState.mDepthAttachment.setInitState(InitState::Initialized); in markBufferInitialized() 2461 mState.mStencilAttachment.setInitState(InitState::Initialized); in markBufferInitialized() 2470 mState.mDepthAttachment.setInitState(InitState::Initialized); in markBufferInitialized() 2475 mState.mStencilAttachment.setInitState(InitState::Initialized); in markBufferInitialized()
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D | Renderbuffer.h | 151 void setInitState(const ImageIndex &imageIndex, InitState initState) override;
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D | Texture.h | 550 void setInitState(const ImageIndex &imageIndex, InitState initState) override; 551 void setInitState(InitState initState);
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D | Surface.h | 164 void setInitState(const gl::ImageIndex &imageIndex, gl::InitState initState) override;
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D | Renderbuffer.cpp | 349 void Renderbuffer::setInitState(const gl::ImageIndex & /*imageIndex*/, InitState initState) in setInitState() function in gl::Renderbuffer
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D | Texture.cpp | 2140 void Texture::setInitState(const ImageIndex &imageIndex, InitState initState) in setInitState() function in gl::Texture 2149 setInitState(ImageIndex::MakeCubeMapFace(cubeFaceTarget, levelIndex), initState); in setInitState() 2160 void Texture::setInitState(InitState initState) in setInitState() function in gl::Texture 2203 setInitState(imageIndex, InitState::Initialized); in ensureSubImageInitialized()
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D | Surface.cpp | 621 void Surface::setInitState(const gl::ImageIndex & /*imageIndex*/, gl::InitState initState) in setInitState() function in egl::Surface
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D | queryutils.cpp | 479 texture->setInitState(ConvertToBool(params[0]) ? InitState::Initialized in SetTexParameterBase()
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