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Searched refs:setInputLayout (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp206 stateManager->setInputLayout(nullptr); in copyBufferToTexture()
DBlit11.cpp891 stateManager->setInputLayout(support.inputLayout); in swizzleTexture()
1019 stateManager->setInputLayout(support.inputLayout); in copyTexture()
1121 stateManager->setInputLayout(&mQuad2DIL.getObj()); in copyDepth()
1726 stateManager->setInputLayout(nullptr); in resolveDepth()
1900 stateManager->setInputLayout(nullptr); in resolveStencil()
DStateManager11.h231 void setInputLayout(const d3d11::InputLayout *inputLayout);
DClear11.cpp738 stateManager->setInputLayout(il); in clearFramebuffer()
DSwapChain11.cpp877 stateManager->setInputLayout(&mPassThroughIL); in copyOffscreenToBackbuffer()
DStateManager11.cpp2085 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout() function in rx::StateManager11