Searched refs:setIsolation (Results 1 – 13 of 13) sorted by relevance
/external/skia/modules/sksg/src/ |
D | SkSGImage.cpp | 31 local_ctx.setIsolation(this->bounds(), canvas->getTotalMatrix(), true); in onRender()
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D | SkSGGroup.cpp | 62 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in onRender()
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D | SkSGRenderNode.cpp | 186 RenderNode::ScopedRenderContext::setIsolation(const SkRect& bounds, const SkMatrix& ctm, in setIsolation() function in sksg::RenderNode::ScopedRenderContext
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D | SkSGRenderEffect.cpp | 242 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in onRender()
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/external/skqp/modules/sksg/include/ |
D | SkSGRenderNode.h | 73 ScopedRenderContext&& setIsolation(const SkRect& bounds, bool do_isolate);
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/external/skqp/modules/sksg/src/ |
D | SkSGGroup.cpp | 62 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), isolate); in onRender()
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D | SkSGRenderNode.cpp | 62 RenderNode::ScopedRenderContext::setIsolation(const SkRect& bounds, bool isolation) { in setIsolation() function in sksg::RenderNode::ScopedRenderContext
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/external/skia/modules/sksg/include/ |
D | SkSGRenderNode.h | 98 ScopedRenderContext&& setIsolation(const SkRect& bounds, const SkMatrix& ctm,
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/external/skia/modules/skottie/src/layers/ |
D | PrecompLayer.cpp | 123 ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in attachExternalPrecompLayer()
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/external/skia/modules/skottie/src/layers/shapelayer/ |
D | Repeater.cpp | 89 .setIsolation(fChildrenBounds, in onRender()
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/external/skia/modules/skottie/src/effects/ |
D | FractalNoiseEffect.cpp | 309 .setIsolation(bounds, canvas->getTotalMatrix(), true); in onRender()
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D | DisplacementMapEffect.cpp | 252 auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in onRender()
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/external/skqp/modules/skottie/src/ |
D | SkottieLayer.cpp | 192 ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), true); in attachNestedAnimation()
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