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Searched refs:setLooping (Results 1 – 6 of 6) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/audio/
DPlayer.h49 void setLooping(bool isLooping) { mIsLooping = isLooping; }; in setLooping() function
/external/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp235 mBackingTrack->setLooping(true); in setupAudioSources()
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
DShadowMediaPlayerTest.java1348 mediaPlayer.setLooping(true); in testGetSetLooping()
1350 mediaPlayer.setLooping(false); in testGetSetLooping()
1365 mediaPlayer.setLooping(true); in testSetLoopingCalledWhilePlaying()
1371 mediaPlayer.setLooping(false); in testSetLoopingCalledWhilePlaying()
1386 mediaPlayer.setLooping(true); in testSetLoopingCalledWhileStartable()
/external/setupdesign/main/src/com/google/android/setupdesign/view/
DIllustrationVideoView.java384 mp.setLooping(shouldLoop()); in onPrepared()
/external/sl4a/Common/src/com/googlecode/android_scripting/facade/media/
DMediaPlayerFacade.java255 player.setLooping(enabled); in mediaPlaySetLooping()
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowMediaPlayer.java807 protected void setLooping(boolean looping) {