/external/angle/src/libANGLE/ |
D | Sampler.cpp | 104 void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy) in setMaxAnisotropy() function in gl::Sampler 106 mState.setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
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D | Sampler.h | 53 void setMaxAnisotropy(const Context *context, float maxAnisotropy);
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D | angletypes.cpp | 172 setMaxAnisotropy(1.0f); in SamplerState() 255 bool SamplerState::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() function in gl::SamplerState
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D | Texture.h | 292 void setMaxAnisotropy(const Context *context, float maxAnisotropy);
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D | angletypes.h | 318 bool setMaxAnisotropy(float maxAnisotropy);
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D | Texture.cpp | 906 void Texture::setMaxAnisotropy(const Context *context, float maxAnisotropy) in setMaxAnisotropy() function in gl::Texture 908 if (mState.mSamplerState.setMaxAnisotropy(maxAnisotropy)) in setMaxAnisotropy()
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D | queryutils.cpp | 420 texture->setMaxAnisotropy(context, in SetTexParameterBase() 559 sampler->setMaxAnisotropy(context, CastQueryValueTo<GLfloat>(pname, params[0])); in SetSamplerParameterBase()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 56 void setMaxAnisotropy(GLfloat maxAnisotropy) { mMaxAnisotropy = maxAnisotropy; } in setMaxAnisotropy() function
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D | Texture.h | 112 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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D | Context.cpp | 1778 …case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(static_cast<GLfloat>(param)); … in samplerParameteri() 1801 …case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(param); … in samplerParameterf() 3215 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); in applyTextures()
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D | Texture.cpp | 175 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es2::Texture
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D | libGLESv2.cpp | 4677 if(!texture->setMaxAnisotropy(param)) in TexParameterf() 4801 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 185 void setMaxAnisotropy(float maxAnisotropy);
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D | VertexProcessor.hpp | 262 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
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D | PixelProcessor.hpp | 238 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
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D | Renderer.hpp | 304 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy);
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D | Sampler.cpp | 310 void Sampler::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() function in sw::Sampler
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D | VertexProcessor.cpp | 605 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::VertexProcessor 609 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
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D | PixelProcessor.cpp | 450 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::PixelProcessor 454 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
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D | Renderer.cpp | 2474 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::Renderer 2478 PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy() 2482 VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
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/external/angle/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 98 …TURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::getMaxAnisotropy, &gl::SamplerState::setMaxAnisotropy); in syncState()
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D | TextureGL.cpp | 1483 mAppliedSampler.setMaxAnisotropy(mState.getSamplerState().getMaxAnisotropy()); in syncState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 62 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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D | Texture.cpp | 138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es1::Texture
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D | libGLES_CM.cpp | 4351 if(!texture->setMaxAnisotropy(param)) in TexParameterf() 4421 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()
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