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Searched refs:setMaxAnisotropy (Results 1 – 25 of 29) sorted by relevance

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/external/angle/src/libANGLE/
DSampler.cpp104 void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy) in setMaxAnisotropy() function in gl::Sampler
106 mState.setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
DSampler.h53 void setMaxAnisotropy(const Context *context, float maxAnisotropy);
Dangletypes.cpp172 setMaxAnisotropy(1.0f); in SamplerState()
255 bool SamplerState::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() function in gl::SamplerState
DTexture.h292 void setMaxAnisotropy(const Context *context, float maxAnisotropy);
Dangletypes.h318 bool setMaxAnisotropy(float maxAnisotropy);
DTexture.cpp906 void Texture::setMaxAnisotropy(const Context *context, float maxAnisotropy) in setMaxAnisotropy() function in gl::Texture
908 if (mState.mSamplerState.setMaxAnisotropy(maxAnisotropy)) in setMaxAnisotropy()
Dqueryutils.cpp420 texture->setMaxAnisotropy(context, in SetTexParameterBase()
559 sampler->setMaxAnisotropy(context, CastQueryValueTo<GLfloat>(pname, params[0])); in SetSamplerParameterBase()
/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h56 void setMaxAnisotropy(GLfloat maxAnisotropy) { mMaxAnisotropy = maxAnisotropy; } in setMaxAnisotropy() function
DTexture.h112 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
DContext.cpp1778 …case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(static_cast<GLfloat>(param)); … in samplerParameteri()
1801 …case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(param); … in samplerParameterf()
3215 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); in applyTextures()
DTexture.cpp175 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es2::Texture
DlibGLESv2.cpp4677 if(!texture->setMaxAnisotropy(param)) in TexParameterf()
4801 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()
/external/swiftshader/src/Renderer/
DSampler.hpp185 void setMaxAnisotropy(float maxAnisotropy);
DVertexProcessor.hpp262 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
DPixelProcessor.hpp238 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
DRenderer.hpp304 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy);
DSampler.cpp310 void Sampler::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() function in sw::Sampler
DVertexProcessor.cpp605 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::VertexProcessor
609 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
DPixelProcessor.cpp450 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::PixelProcessor
454 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
DRenderer.cpp2474 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::Renderer
2478 PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
2482 VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp98 …TURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::getMaxAnisotropy, &gl::SamplerState::setMaxAnisotropy); in syncState()
DTextureGL.cpp1483 mAppliedSampler.setMaxAnisotropy(mState.getSamplerState().getMaxAnisotropy()); in syncState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h62 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
DTexture.cpp138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es1::Texture
DlibGLES_CM.cpp4351 if(!texture->setMaxAnisotropy(param)) in TexParameterf()
4421 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()

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