Searched refs:setMaxFrame (Results 1 – 7 of 7) sorted by relevance
119 animator.setMaxFrame(900);128 animator.setMaxFrame(900);138 animator.setMaxFrame(900);149 animator.setMaxFrame(800);271 animator.setMaxFrame(9000);286 animator.setMaxFrame(100);312 animator.setMaxFrame(100);
493 public void setMaxFrame(final int maxFrame) {498 setMaxFrame(maxFrame);503 animator.setMaxFrame(maxFrame + 0.99f);526 …setMaxFrame((int) MiscUtils.lerp(composition.getStartFrame(), composition.getEndFrame(), maxProgre…554 public void setMaxFrame(final String markerName) {559 setMaxFrame(markerName);568 setMaxFrame((int) (marker.startFrame + marker.durationFrames));
580 public void setMaxFrame(int endFrame) { in setMaxFrame() method in LottieAnimationView581 lottieDrawable.setMaxFrame(endFrame); in setMaxFrame()610 public void setMaxFrame(String markerName) { in setMaxFrame() method in LottieAnimationView611 lottieDrawable.setMaxFrame(markerName); in setMaxFrame()
98 fun setMaxFrame(maxFrame: Int) = setState { in <lambda>() method
379 viewModel.setMaxFrame(maxFrameView.text.toString().toIntOrNull() ?: 0) in <lambda>()
165 public void setMaxFrame(float maxFrame) {
99 * Added support for markers. You can now call `setMinFrame`, `setMaxFrame` and `setMinAndMaxFrame` …111 * Ensure that the last frame is played when setMaxFrame is called.246 favor of explicit methods for `setMinFrame/Progress`, `setMaxFrame/Progress` and