Searched refs:setMinFrame (Results 1 – 7 of 7) sorted by relevance
109 animator.setMinFrame(100);148 animator.setMinFrame(200);265 animator.setMinFrame(-9000);278 animator.setMinFrame(100);304 animator.setMinFrame(100);361 animator.setMinFrame(100);371 animator.setMinFrame(100);
454 public void setMinFrame(final int minFrame) {459 setMinFrame(minFrame);464 animator.setMinFrame(minFrame);487 …setMinFrame((int) MiscUtils.lerp(composition.getStartFrame(), composition.getEndFrame(), minProgre…533 public void setMinFrame(final String markerName) {538 setMinFrame(markerName);547 setMinFrame((int) marker.startFrame);
559 public void setMinFrame(int startFrame) { in setMinFrame() method in LottieAnimationView560 lottieDrawable.setMinFrame(startFrame); in setMinFrame()602 public void setMinFrame(String markerName) { in setMinFrame() method in LottieAnimationView603 lottieDrawable.setMinFrame(markerName); in setMinFrame()
94 fun setMinFrame(minFrame: Int) = setState { in <lambda>() method
366 viewModel.setMinFrame(minFrameView.text.toString().toIntOrNull() ?: 0) in <lambda>()
161 public void setMinFrame(int minFrame) {
99 * Added support for markers. You can now call `setMinFrame`, `setMaxFrame` and `setMinAndMaxFrame` …246 favor of explicit methods for `setMinFrame/Progress`, `setMaxFrame/Progress` and