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Searched refs:setMinSampleShading (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DState.h261 void setMinSampleShading(float value);
DState.cpp1118 void State::setMinSampleShading(float value) in setMinSampleShading() function in gl::State
DContext.cpp7763 mState.setMinSampleShading(value); in minSampleShading()
/external/angle/third_party/vulkan-deps/vulkan-headers/src/include/vulkan/
Dvulkan_structs.hpp24938 …PipelineMultisampleStateCreateInfo & setMinSampleShading( float minSampleShading_ ) VULKAN_HPP_NOE… in setMinSampleShading() function
/external/vulkan-headers/include/vulkan/
Dvulkan.hpp37203 …PipelineMultisampleStateCreateInfo & setMinSampleShading( float minSampleShading_ ) VULKAN_HPP_NOE… in setMinSampleShading() function
/external/swiftshader/include/vulkan/
Dvulkan.hpp37365 …PipelineMultisampleStateCreateInfo & setMinSampleShading( float minSampleShading_ ) VULKAN_HPP_NOE… in setMinSampleShading() function