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Searched refs:setObjectDirty (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DContext.cpp1114 mState.setObjectDirty(identifier); in objectLabel()
1129 mState.setObjectDirty(type); in labelObject()
4555 mState.setObjectDirty(target); in framebufferTexture2D()
4579 mState.setObjectDirty(target); in framebufferTexture3D()
4603 mState.setObjectDirty(target); in framebufferRenderbuffer()
4626 mState.setObjectDirty(target); in framebufferTextureLayer()
4662 mState.setObjectDirty(target); in framebufferTextureMultiview()
4683 mState.setObjectDirty(target); in framebufferTexture()
4699 mState.setObjectDirty(GL_READ_FRAMEBUFFER); in readBuffer()
6198 mState.setObjectDirty(target); in framebufferTexture2DMultisample()
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DGLES1Renderer.cpp789 glState->setObjectDirty(GL_PROGRAM); in initializeRendererProgram()
DState.h743 void setObjectDirty(GLenum target);
DState.cpp3413 void State::setObjectDirty(GLenum target) in setObjectDirty() function in gl::State