Searched refs:setObjectDirty (Results 1 – 4 of 4) sorted by relevance
1114 mState.setObjectDirty(identifier); in objectLabel()1129 mState.setObjectDirty(type); in labelObject()4555 mState.setObjectDirty(target); in framebufferTexture2D()4579 mState.setObjectDirty(target); in framebufferTexture3D()4603 mState.setObjectDirty(target); in framebufferRenderbuffer()4626 mState.setObjectDirty(target); in framebufferTextureLayer()4662 mState.setObjectDirty(target); in framebufferTextureMultiview()4683 mState.setObjectDirty(target); in framebufferTexture()4699 mState.setObjectDirty(GL_READ_FRAMEBUFFER); in readBuffer()6198 mState.setObjectDirty(target); in framebufferTexture2DMultisample()[all …]
789 glState->setObjectDirty(GL_PROGRAM); in initializeRendererProgram()
743 void setObjectDirty(GLenum target);
3413 void State::setObjectDirty(GLenum target) in setObjectDirty() function in gl::State