Searched refs:setPixelShader (Results 1 – 10 of 10) sorted by relevance
158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader() function in rx::Blit9204 ANGLE_TRY(setPixelShader(context9, SHADER_PS_PASSTHROUGH)); in boxFilter()444 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK)); in setFormatConvertShaders()448 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()453 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()461 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE)); in setFormatConvertShaders()465 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()470 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()
155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
63 void setPixelShader(const sw::PixelShader *shader);
274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader() function in es2::Device746 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF in bindShaderConstants()751 setPixelShader(0); in bindShaderConstants()
3126 device->setPixelShader(pixelShader); in applyShaders()
327 void setPixelShader(const PixelShader *shader);
2648 void Renderer::setPixelShader(const PixelShader *shader) in setPixelShader() function in sw::Renderer
259 void setPixelShader(const d3d11::PixelShader *shader);
2395 setPixelShader(pixelShader); in setDrawShaders()2424 void StateManager11::setPixelShader(const d3d11::PixelShader *shader) in setPixelShader() function in rx::StateManager11
1693 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback()1713 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()