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Searched refs:setPixelShader (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader() function in rx::Blit9
204 ANGLE_TRY(setPixelShader(context9, SHADER_PS_PASSTHROUGH)); in boxFilter()
444 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK)); in setFormatConvertShaders()
448 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()
453 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()
461 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE)); in setFormatConvertShaders()
465 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()
470 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()
DBlit9.h155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp63 void setPixelShader(const sw::PixelShader *shader);
DDevice.cpp274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader() function in es2::Device
746 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF in bindShaderConstants()
751 setPixelShader(0); in bindShaderConstants()
DContext.cpp3126 device->setPixelShader(pixelShader); in applyShaders()
/external/swiftshader/src/Renderer/
DRenderer.hpp327 void setPixelShader(const PixelShader *shader);
DRenderer.cpp2648 void Renderer::setPixelShader(const PixelShader *shader) in setPixelShader() function in sw::Renderer
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h259 void setPixelShader(const d3d11::PixelShader *shader);
DStateManager11.cpp2395 setPixelShader(pixelShader); in setDrawShaders()
2424 void StateManager11::setPixelShader(const d3d11::PixelShader *shader) in setPixelShader() function in rx::StateManager11
DRenderer11.cpp1693 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback()
1713 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()