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Searched refs:setPolyToPoly (Results 1 – 25 of 51) sorted by relevance

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/external/skqp/samplecode/
DSamplePolyToPoly.cpp31 (void) m1.setPolyToPoly(src, dst, 3); in PolyToPolyView()
51 (void) m2.setPolyToPoly((const SkPoint*)src1, (SkPoint*)dst1, 4); in PolyToPolyView()
66 m0.setPolyToPoly(src, dst, 3); in PolyToPolyView()
91 matrix.setPolyToPoly(src, dst, count); in doDraw()
/external/skia/samplecode/
DSamplePolyToPoly.cpp31 (void) m1.setPolyToPoly(src, dst, 3); in PolyToPolyView()
51 (void) m2.setPolyToPoly((const SkPoint*)src1, (SkPoint*)dst1, 4); in PolyToPolyView()
66 m0.setPolyToPoly(src, dst, 3); in PolyToPolyView()
85 matrix.setPolyToPoly(src, dst, count); in doDraw()
/external/skia/docs/examples/
DMatrix_preConcat.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
11 matrix2.setPolyToPoly(perspect, bitmapBounds, 4); in draw()
DMatrix_setConcat.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
11 matrix2.setPolyToPoly(perspect, bitmapBounds, 4); in draw()
DMatrix_Concat.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
11 matrix2.setPolyToPoly(perspect, bitmapBounds, 4); in draw()
DMatrix_preSkew_2.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_postRotate_2.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_preRotate_2.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_postScale_2.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_063.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_preScale_2.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_postSkew_2.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_postConcat.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_postScale.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_postSkew.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_preScale.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_preRotate.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_postRotate.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_preSkew.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
Dsoftware_bitmap_w_perspective.cpp13 matrix.setPolyToPoly(src, dst, 4); in draw()
DMatrix_mapXY_2.cpp10 matrix.setPolyToPoly(bitmapBounds, perspect, 4); in draw()
DMatrix_hasPerspective.cpp11 matrix.setPolyToPoly(bitmapBounds, perspect, 4);
DMatrix_invert.cpp12 matrix.setPolyToPoly(src, dst, 4); in draw()
/external/skqp/docs/
DSkMatrix_Reference.bmh155 matrix.setPolyToPoly(polys[0], polys[1], 4);
156 debugster("setPolyToPoly", matrix);
162 after setPolyToPoly: kTranslate_Mask kScale_Mask kAffine_Mask kPerspective_Mask
335 matrix.setPolyToPoly(bitmapBounds, perspect, 4);
1425 setPolyToPoly creates perspective matrices, one the inverse of the other.
1431 matrix.setPolyToPoly(bitmapBounds, perspect, 4);
1432 matrix2.setPolyToPoly(perspect, bitmapBounds, 4);
1491 matrix.setPolyToPoly(bitmapBounds, perspect, 4);
1513 matrix.setPolyToPoly(bitmapBounds, perspect, 4);
1536 matrix.setPolyToPoly(bitmapBounds, perspect, 4);
[all …]
/external/skia/tools/viewer/
DImGuiLayer.h53 fLocalToScreen.setPolyToPoly(local, screen, 4);
54 fScreenToLocal.setPolyToPoly(screen, local, 4);

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