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Searched refs:setReadOnlyDepthFeedbackLoopMode (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h154 void setReadOnlyDepthFeedbackLoopMode(bool readOnlyDepthFeedbackModeEnabled) in setReadOnlyDepthFeedbackLoopMode() function
DContextVk.cpp3684 mDrawFramebuffer->setReadOnlyDepthFeedbackLoopMode(false); in syncState()
5063 mDrawFramebuffer->setReadOnlyDepthFeedbackLoopMode(true); in updateActiveTextures()
6084 mDrawFramebuffer->setReadOnlyDepthFeedbackLoopMode(false); in updateRenderPassDepthStencilAccess()