Searched refs:setRenderPassUsageFlag (Results 1 – 3 of 3) sorted by relevance
1117 image->setRenderPassUsageFlag(RenderPassUsage::RenderTargetAttachment); in colorImagesDraw()1128 resolveImage->setRenderPassUsageFlag(RenderPassUsage::RenderTargetAttachment); in colorImagesDraw()1152 image->setRenderPassUsageFlag(RenderPassUsage::RenderTargetAttachment); in depthStencilImagesDraw()1162 resolveImage->setRenderPassUsageFlag(RenderPassUsage::RenderTargetAttachment); in depthStencilImagesDraw()1244 mDepthStencilImage->setRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode()1256 mDepthStencilResolveImage->setRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode()4752 void ImageHelper::setRenderPassUsageFlag(RenderPassUsage flag) in setRenderPassUsageFlag() function in rx::vk::ImageHelper
1610 void setRenderPassUsageFlag(RenderPassUsage flag);
1586 image.setRenderPassUsageFlag(vk::RenderPassUsage::TextureSampler); in handleDirtyTexturesImpl()