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Searched refs:setSRGBDecode (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DSampler.cpp159 void Sampler::setSRGBDecode(const Context *context, GLenum sRGBDecode) in setSRGBDecode() function in gl::Sampler
161 mState.setSRGBDecode(sRGBDecode); in setSRGBDecode()
DSampler.h68 void setSRGBDecode(const Context *context, GLenum sRGBDecode);
Dangletypes.cpp177 setSRGBDecode(GL_DECODE_EXT); in SamplerState()
306 bool SamplerState::setSRGBDecode(GLenum sRGBDecode) in setSRGBDecode() function in gl::SamplerState
DTexture.h307 void setSRGBDecode(const Context *context, GLenum sRGBDecode);
Dangletypes.h338 bool setSRGBDecode(GLenum sRGBDecode);
DTexture.cpp971 void Texture::setSRGBDecode(const Context *context, GLenum sRGBDecode) in setSRGBDecode() function in gl::Texture
973 if (mState.mSamplerState.setSRGBDecode(sRGBDecode)) in setSRGBDecode()
Dqueryutils.cpp461 texture->setSRGBDecode(context, ConvertToGLenum(pname, params[0])); in SetTexParameterBase()
574 sampler->setSRGBDecode(context, ConvertToGLenum(pname, params[0])); in SetSamplerParameterBase()
/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp103 …e, GL_TEXTURE_SRGB_DECODE_EXT, &gl::SamplerState::getSRGBDecode, &gl::SamplerState::setSRGBDecode); in syncState()
DTextureGL.cpp1516 mAppliedSampler.setSRGBDecode(mState.getSamplerState().getSRGBDecode()); in syncState()