Searched refs:setSRGBDecode (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/libANGLE/ |
D | Sampler.cpp | 159 void Sampler::setSRGBDecode(const Context *context, GLenum sRGBDecode) in setSRGBDecode() function in gl::Sampler 161 mState.setSRGBDecode(sRGBDecode); in setSRGBDecode()
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D | Sampler.h | 68 void setSRGBDecode(const Context *context, GLenum sRGBDecode);
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D | angletypes.cpp | 177 setSRGBDecode(GL_DECODE_EXT); in SamplerState() 306 bool SamplerState::setSRGBDecode(GLenum sRGBDecode) in setSRGBDecode() function in gl::SamplerState
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D | Texture.h | 307 void setSRGBDecode(const Context *context, GLenum sRGBDecode);
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D | angletypes.h | 338 bool setSRGBDecode(GLenum sRGBDecode);
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D | Texture.cpp | 971 void Texture::setSRGBDecode(const Context *context, GLenum sRGBDecode) in setSRGBDecode() function in gl::Texture 973 if (mState.mSamplerState.setSRGBDecode(sRGBDecode)) in setSRGBDecode()
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D | queryutils.cpp | 461 texture->setSRGBDecode(context, ConvertToGLenum(pname, params[0])); in SetTexParameterBase() 574 sampler->setSRGBDecode(context, ConvertToGLenum(pname, params[0])); in SetSamplerParameterBase()
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/external/angle/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 103 …e, GL_TEXTURE_SRGB_DECODE_EXT, &gl::SamplerState::getSRGBDecode, &gl::SamplerState::setSRGBDecode); in syncState()
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D | TextureGL.cpp | 1516 mAppliedSampler.setSRGBDecode(mState.getSamplerState().getSRGBDecode()); in syncState()
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