/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.hpp | 78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler); 137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
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D | glsSamplerObjectTest.cpp | 101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sam… in setSamplerState() function in deqp::gls::TextureSamplerTest 527 setSamplerState(gl, m_samplerState, sampler); in renderResults() 613 void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuin… in setSamplerState() function in deqp::gls::MultiTextureSamplerTest 1092 setSamplerState(gl, m_samplerState, sampler); in renderResults()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 359 return setSamplerState(gl::ShaderType::Vertex, state, lodMinClamp, lodMaxClamp, index); in setVertexSamplerState() 386 return setSamplerState(gl::ShaderType::Fragment, state, lodMinClamp, lodMaxClamp, index); in setFragmentSamplerState() 410 RenderCommandEncoder &setSamplerState(gl::ShaderType shaderType, 611 ComputeCommandEncoder &setSamplerState(id<MTLSamplerState> state,
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D | mtl_command_buffer.mm | 1562 RenderCommandEncoder &RenderCommandEncoder::setSamplerState(gl::ShaderType shaderType, 2216 ComputeCommandEncoder &ComputeCommandEncoder::setSamplerState(id<MTLSamplerState> state, 2226 [get() setSamplerState:state lodMinClamp:lodMinClamp lodMaxClamp:lodMaxClamp atIndex:index];
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D | TextureMtl.mm | 1394 cmdEncoder->setSamplerState(shaderType, samplerState, minLodClamp, maxLodClamp,
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 343 angle::Result setSamplerState(const gl::Context *context,
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D | StateManager11.cpp | 2616 angle::Result StateManager11::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::StateManager11 2760 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTexturesForSRVs() 2773 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 109 angle::Result setSamplerState(const gl::Context *context,
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D | Renderer9.cpp | 978 angle::Result Renderer9::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::Renderer9 3232 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTextures() 3244 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()
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