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Searched refs:setSamplerState (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/glshared/
DglsSamplerObjectTest.hpp78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
DglsSamplerObjectTest.cpp101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sam… in setSamplerState() function in deqp::gls::TextureSamplerTest
527 setSamplerState(gl, m_samplerState, sampler); in renderResults()
613 void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuin… in setSamplerState() function in deqp::gls::MultiTextureSamplerTest
1092 setSamplerState(gl, m_samplerState, sampler); in renderResults()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h359 return setSamplerState(gl::ShaderType::Vertex, state, lodMinClamp, lodMaxClamp, index); in setVertexSamplerState()
386 return setSamplerState(gl::ShaderType::Fragment, state, lodMinClamp, lodMaxClamp, index); in setFragmentSamplerState()
410 RenderCommandEncoder &setSamplerState(gl::ShaderType shaderType,
611 ComputeCommandEncoder &setSamplerState(id<MTLSamplerState> state,
Dmtl_command_buffer.mm1562 RenderCommandEncoder &RenderCommandEncoder::setSamplerState(gl::ShaderType shaderType,
2216 ComputeCommandEncoder &ComputeCommandEncoder::setSamplerState(id<MTLSamplerState> state,
2226 [get() setSamplerState:state lodMinClamp:lodMinClamp lodMaxClamp:lodMaxClamp atIndex:index];
DTextureMtl.mm1394 cmdEncoder->setSamplerState(shaderType, samplerState, minLodClamp, maxLodClamp,
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h343 angle::Result setSamplerState(const gl::Context *context,
DStateManager11.cpp2616 angle::Result StateManager11::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::StateManager11
2760 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTexturesForSRVs()
2773 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h109 angle::Result setSamplerState(const gl::Context *context,
DRenderer9.cpp978 angle::Result Renderer9::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::Renderer9
3232 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTextures()
3244 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()