Searched refs:setSimpleBlendState (Results 1 – 6 of 6) sorted by relevance
886 stateManager->setSimpleBlendState(nullptr); in swizzleTexture()1000 stateManager->setSimpleBlendState(&mAlphaMaskBlendState.getObj()); in copyTexture()1004 stateManager->setSimpleBlendState(nullptr); in copyTexture()1101 stateManager->setSimpleBlendState(nullptr); in copyDepth()1733 stateManager->setSimpleBlendState(nullptr); in resolveDepth()1906 stateManager->setSimpleBlendState(nullptr); in resolveStencil()
210 stateManager->setSimpleBlendState(nullptr); in copyBufferToTexture()
264 void setSimpleBlendState(const d3d11::BlendState *blendState);
709 stateManager->setSimpleBlendState(blendState); in clearFramebuffer()
873 stateManager->setSimpleBlendState(nullptr); in copyOffscreenToBackbuffer()
2525 void StateManager11::setSimpleBlendState(const d3d11::BlendState *blendState) in setSimpleBlendState() function in rx::StateManager11