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Searched refs:setSimpleBlendState (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp886 stateManager->setSimpleBlendState(nullptr); in swizzleTexture()
1000 stateManager->setSimpleBlendState(&mAlphaMaskBlendState.getObj()); in copyTexture()
1004 stateManager->setSimpleBlendState(nullptr); in copyTexture()
1101 stateManager->setSimpleBlendState(nullptr); in copyDepth()
1733 stateManager->setSimpleBlendState(nullptr); in resolveDepth()
1906 stateManager->setSimpleBlendState(nullptr); in resolveStencil()
DPixelTransfer11.cpp210 stateManager->setSimpleBlendState(nullptr); in copyBufferToTexture()
DStateManager11.h264 void setSimpleBlendState(const d3d11::BlendState *blendState);
DClear11.cpp709 stateManager->setSimpleBlendState(blendState); in clearFramebuffer()
DSwapChain11.cpp873 stateManager->setSimpleBlendState(nullptr); in copyOffscreenToBackbuffer()
DStateManager11.cpp2525 void StateManager11::setSimpleBlendState(const d3d11::BlendState *blendState) in setSimpleBlendState() function in rx::StateManager11