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Searched refs:setStencilBackOps (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h223 void setStencilBackOps(GLenum sfail, GLenum dpfail, GLenum dppass);
DStateManagerGL.cpp1584 void StateManagerGL::setStencilBackOps(GLenum sfail, GLenum dpfail, GLenum dppass) in setStencilBackOps() function in rx::StateManagerGL
1909 setStencilBackOps(depthStencilState.stencilBackFail, in syncState()
3089 setStencilBackOps(state->stencilState.stencilBackFailOp, state->stencilState.stencilBackZFailOp, in restoreStencilNativeContext()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h656 void setStencilBackOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
DUtilsVk.cpp414 desc->setStencilBackOps(VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE); in SetStencilForShaderExport()
2063 pipelineDesc.setStencilBackOps(VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, in clearFramebuffer()
Dvk_cache_utils.cpp2407 void GraphicsPipelineDesc::setStencilBackOps(VkStencilOp failOp, in setStencilBackOps() function in rx::vk::GraphicsPipelineDesc
2506 setStencilBackOps(PackGLStencilOp(depthStencilState.stencilBackFail), in updateStencilBackOps()