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Searched refs:setStencilBackWriteMask (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h103 void setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW);
DStateManager9.cpp395 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates()
618 void StateManager9::setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW) in setStencilBackWriteMask() function in rx::StateManager9
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h658 void setStencilBackWriteMask(uint8_t mask);
DUtilsVk.cpp416 desc->setStencilBackWriteMask(completeMask); in SetStencilForShaderExport()
2066 pipelineDesc.setStencilBackWriteMask(params.stencilMask); in clearFramebuffer()
Dvk_cache_utils.cpp2421 void GraphicsPipelineDesc::setStencilBackWriteMask(uint8_t mask) in setStencilBackWriteMask() function in rx::vk::GraphicsPipelineDesc
2529 setStencilBackWriteMask(static_cast<uint8_t>( in updateStencilBackWriteMask()