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Searched refs:setStencilFrontOps (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h222 void setStencilFrontOps(GLenum sfail, GLenum dpfail, GLenum dppass);
DStateManagerGL.cpp1572 void StateManagerGL::setStencilFrontOps(GLenum sfail, GLenum dpfail, GLenum dppass) in setStencilFrontOps() function in rx::StateManagerGL
1901 setStencilFrontOps(depthStencilState.stencilFail, in syncState()
3086 setStencilFrontOps(state->stencilState.stencilFrontFailOp, in restoreStencilNativeContext()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h655 void setStencilFrontOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
DUtilsVk.cpp413 desc->setStencilFrontOps(VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE); in SetStencilForShaderExport()
2061 pipelineDesc.setStencilFrontOps(VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, in clearFramebuffer()
Dvk_cache_utils.cpp2398 void GraphicsPipelineDesc::setStencilFrontOps(VkStencilOp failOp, in setStencilFrontOps() function in rx::vk::GraphicsPipelineDesc
2497 setStencilFrontOps(PackGLStencilOp(depthStencilState.stencilFail), in updateStencilFrontOps()