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Searched refs:setStencilTestEnabled (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h105 void setStencilTestEnabled(bool enabled);
DStateManager9.cpp380 setStencilTestEnabled(depthStencilState.stencilTest); in setBlendDepthRasterStates()
669 void StateManager9::setStencilTestEnabled(bool stencilTestEnabled) in setStencilTestEnabled() function in rx::StateManager9
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h217 void setStencilTestEnabled(bool enabled);
DStateManagerGL.cpp1519 void StateManagerGL::setStencilTestEnabled(bool enabled) in setStencilTestEnabled() function in rx::StateManagerGL
1882 setStencilTestEnabled(state.isStencilTestEnabled()); in syncState()
3078 setStencilTestEnabled(state->stencilState.stencilTestEnabled); in restoreStencilNativeContext()
DBlitGL.cpp93 stateManager->setStencilTestEnabled(false); in enter()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h330 void setStencilTestEnabled(bool enabled);
DlibGLES_CM.cpp1184 case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break; in Disable()
1321 case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break; in Enable()
DContext.cpp479 void Context::setStencilTestEnabled(bool enabled) in setStencilTestEnabled() function in es1::Context
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp744 sm->setStencilTestEnabled(false); in drawWithTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h434 void setStencilTestEnabled(bool enabled);
DlibGLESv2.cpp1434 …case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break; in Disable()
1779 case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break; in Enable()
DContext.cpp469 void Context::setStencilTestEnabled(bool enabled) in setStencilTestEnabled() function in es2::Context
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h652 void setStencilTestEnabled(bool enabled);
DUtilsVk.cpp410 desc->setStencilTestEnabled(true); in SetStencilForShaderExport()
2058 pipelineDesc.setStencilTestEnabled(true); in clearFramebuffer()
Dvk_cache_utils.cpp2375 void GraphicsPipelineDesc::setStencilTestEnabled(bool enabled) in setStencilTestEnabled() function in rx::vk::GraphicsPipelineDesc
2468 setStencilTestEnabled(depthStencilState.stencilTest && drawFramebuffer->hasStencil()); in updateStencilTestEnabled()