Searched refs:setSwizzleR (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 187 void setSwizzleR(SwizzleType swizzleR);
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D | VertexProcessor.hpp | 264 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | PixelProcessor.hpp | 240 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | Renderer.hpp | 306 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
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D | Sampler.cpp | 320 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() function in sw::Sampler
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D | VertexProcessor.cpp | 623 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::VertexProcessor 627 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | PixelProcessor.cpp | 468 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::PixelProcessor 472 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | Renderer.cpp | 2498 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::Renderer 2502 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR() 2506 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 120 bool setSwizzleR(GLenum swizzleR);
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D | Texture.cpp | 259 bool Texture::setSwizzleR(GLenum swizzleR) in setSwizzleR() function in es2::Texture
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D | libGLESv2.cpp | 4719 if(!texture->setSwizzleR((GLenum)param)) in TexParameterf() 4847 if(!texture->setSwizzleR((GLenum)param)) in TexParameteri()
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D | Context.cpp | 3205 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
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