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Searched refs:setUniform1iv (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp143 setUniform1iv(context, programObject, mProgramState.enableTexture2DLoc, kTexUnitCount, in prepareForDraw()
145 setUniform1iv(context, programObject, mProgramState.enableTextureCubeMapLoc, kTexUnitCount, in prepareForDraw()
148 setUniform1iv(context, programObject, mProgramState.textureFormatLoc, kTexUnitCount, in prepareForDraw()
250 setUniform1iv(context, programObject, mProgramState.textureEnvModeLoc, kTexUnitCount, in prepareForDraw()
252 setUniform1iv(context, programObject, mProgramState.combineRgbLoc, kTexUnitCount, in prepareForDraw()
254 setUniform1iv(context, programObject, mProgramState.combineAlphaLoc, kTexUnitCount, in prepareForDraw()
257 setUniform1iv(context, programObject, mProgramState.src0rgbLoc, kTexUnitCount, in prepareForDraw()
259 setUniform1iv(context, programObject, mProgramState.src0alphaLoc, kTexUnitCount, in prepareForDraw()
261 setUniform1iv(context, programObject, mProgramState.src1rgbLoc, kTexUnitCount, in prepareForDraw()
263 setUniform1iv(context, programObject, mProgramState.src1alphaLoc, kTexUnitCount, in prepareForDraw()
[all …]
DGLES1Renderer.h78 void setUniform1iv(Context *context,
DProgram.cpp2665 void Program::setUniform1iv(Context *context, in setUniform1iv() function in gl::Program
2679 mProgram->setUniform1iv(location.value, clampedCount, v); in setUniform1iv()
3452 mProgram->setUniform1iv(mState.mDrawIDLocation, 1, &drawid); in setDrawIDUniform()
3470 mProgram->setUniform1iv(mState.mBaseVertexLocation, 1, &baseVertex); in setBaseVertexUniform()
3489 mProgram->setUniform1iv(mState.mBaseInstanceLocation, 1, &baseInstanceInt); in setBaseInstanceUniform()
4359 setUniform1iv(nullptr, location, static_cast<GLsizei>(boundTextureUnits.size()), in setUniformValuesFromBindingQualifiers()
DProgram.h587 void setUniform1iv(Context *context, UniformLocation location, GLsizei count, const GLint *v);
DContext.cpp7113 program->setUniform1iv(this, location, count, v); in setUniform1iImpl()
/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h46 MOCK_METHOD3(setUniform1iv, void(GLint, GLsizei, const GLint *));
DProgramImpl.h95 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h41 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramNULL.cpp55 void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {} in setUniform1iv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h56 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramGL.cpp552 void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h57 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramVk.cpp535 void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramVk
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h83 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramMtl.mm1001 void ProgramMtl::setUniform1iv(GLint startLocation, GLsizei count, const GLint *v)
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h162 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
DProgram.cpp687 bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in es2::Program
DlibGLESv2.cpp5015 if(!program->setUniform1iv(location, count, v)) in Uniform1iv()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h257 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramD3D.cpp2492 void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramD3D