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Searched refs:setUniform4fv (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp151 setUniform4fv(programObject, mProgramState.drawTextureNormalizedCropRectLoc, kTexUnitCount, in prepareForDraw()
283 setUniform4fv(programObject, mProgramState.textureEnvColorLoc, kTexUnitCount, in prepareForDraw()
313 setUniform4fv(programObject, mProgramState.materialAmbientLoc, 1, material.ambient.data()); in prepareForDraw()
314 setUniform4fv(programObject, mProgramState.materialDiffuseLoc, 1, material.diffuse.data()); in prepareForDraw()
315 setUniform4fv(programObject, mProgramState.materialSpecularLoc, 1, in prepareForDraw()
317 setUniform4fv(programObject, mProgramState.materialEmissiveLoc, 1, in prepareForDraw()
327 setUniform4fv(programObject, mProgramState.lightModelSceneAmbientLoc, 1, in prepareForDraw()
356 setUniform4fv(programObject, mProgramState.lightAmbientsLoc, kLightCount, in prepareForDraw()
358 setUniform4fv(programObject, mProgramState.lightDiffusesLoc, kLightCount, in prepareForDraw()
360 setUniform4fv(programObject, mProgramState.lightSpecularsLoc, kLightCount, in prepareForDraw()
[all …]
DGLES1Renderer.h88 void setUniform4fv(Program *programObject,
DProgram.h586 void setUniform4fv(UniformLocation location, GLsizei count, const GLfloat *v);
DProgram.cpp2652 void Program::setUniform4fv(UniformLocation location, GLsizei count, const GLfloat *v) in setUniform4fv() function in gl::Program
2662 mProgram->setUniform4fv(location.value, clampedCount, v); in setUniform4fv()
DContext.cpp7190 program->setUniform4fv(location, 1, xyzw); in uniform4f()
7196 program->setUniform4fv(location, count, v); in uniform4fv()
8008 programObject->setUniform4fv(location, count, value); in programUniform4fv()
/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h45 MOCK_METHOD3(setUniform4fv, void(GLint, GLsizei, const GLfloat *));
DProgramImpl.h94 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h40 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramNULL.cpp53 void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {} in setUniform4fv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h55 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramGL.cpp539 void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h56 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramVk.cpp530 void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in rx::ProgramVk
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h82 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramMtl.mm996 void ProgramMtl::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h152 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
DProgram.cpp557 bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in es2::Program
DlibGLESv2.cpp5208 if(!program->setUniform4fv(location, count, v)) in Uniform4fv()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h256 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramD3D.cpp2415 void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in rx::ProgramD3D