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Searched refs:setUniform4uiv (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h53 MOCK_METHOD3(setUniform4uiv, void(GLint, GLsizei, const GLuint *));
DProgramImpl.h102 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h48 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramNULL.cpp69 void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {} in setUniform4uiv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h63 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramGL.cpp643 void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) in setUniform4uiv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h64 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramVk.cpp579 void ProgramVk::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) in setUniform4uiv() function in rx::ProgramVk
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h90 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramMtl.mm1036 void ProgramMtl::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h169 bool setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
DlibGLESv3.cpp2231 if(!program->setUniform4uiv(location, count, value)) in Uniform4uiv()
DProgram.cpp918 bool Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) in setUniform4uiv() function in es2::Program
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h264 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramD3D.cpp2527 void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) in setUniform4uiv() function in rx::ProgramD3D
/external/angle/src/libANGLE/
DProgram.h594 void setUniform4uiv(UniformLocation location, GLsizei count, const GLuint *v);
DProgram.cpp2765 void Program::setUniform4uiv(UniformLocation location, GLsizei count, const GLuint *v) in setUniform4uiv() function in gl::Program
2775 mProgram->setUniform4uiv(location.value, clampedCount, v); in setUniform4uiv()
DContext.cpp7304 program->setUniform4uiv(location, 1, xyzw); in uniform4ui()
7327 program->setUniform4uiv(location, count, value); in uniform4uiv()
7968 programObject->setUniform4uiv(location, count, value); in programUniform4uiv()