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Searched refs:setUniformMatrix2x4fv (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h60 MOCK_METHOD4(setUniformMatrix2x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
DProgramImpl.h123 virtual void setUniformMatrix2x4fv(GLint location,
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h69 void setUniformMatrix2x4fv(GLint location,
DProgramNULL.cpp101 void ProgramNULL::setUniformMatrix2x4fv(GLint location, in setUniformMatrix2x4fv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h84 void setUniformMatrix2x4fv(GLint location,
DProgramGL.cpp738 void ProgramGL::setUniformMatrix2x4fv(GLint location, in setUniformMatrix2x4fv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h85 void setUniformMatrix2x4fv(GLint location,
DProgramVk.cpp653 void ProgramVk::setUniformMatrix2x4fv(GLint location, in setUniformMatrix2x4fv() function in rx::ProgramVk
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h111 void setUniformMatrix2x4fv(GLint location,
DProgramMtl.mm1109 void ProgramMtl::setUniformMatrix2x4fv(GLint location,
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h155 …bool setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
DlibGLESv3.cpp1070 if(!program->setUniformMatrix2x4fv(location, count, transpose, value)) in UniformMatrix2x4fv()
DProgram.cpp652 …bool Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfl… in setUniformMatrix2x4fv() function in es2::Program
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h285 void setUniformMatrix2x4fv(GLint location,
DProgramD3D.cpp2460 void ProgramD3D::setUniformMatrix2x4fv(GLint location, in setUniformMatrix2x4fv() function in rx::ProgramD3D
/external/angle/src/libANGLE/
DProgram.h615 void setUniformMatrix2x4fv(UniformLocation location,
DProgram.cpp2838 void Program::setUniformMatrix2x4fv(UniformLocation location, in setUniformMatrix2x4fv() function in gl::Program
2850 mProgram->setUniformMatrix2x4fv(location.value, clampedCount, transpose, v); in setUniformMatrix2x4fv()
DContext.cpp7392 program->setUniformMatrix2x4fv(location, count, transpose, value); in uniformMatrix2x4fv()
8074 programObject->setUniformMatrix2x4fv(location, count, transpose, value); in programUniformMatrix2x4fv()