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Searched refs:setUniformMatrix4fv (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp193 setUniformMatrix4fv(programObject, mProgramState.projMatrixLoc, 1, GL_FALSE, proj.data()); in prepareForDraw()
196 setUniformMatrix4fv(programObject, mProgramState.modelviewMatrixLoc, 1, GL_FALSE, in prepareForDraw()
200 setUniformMatrix4fv(programObject, mProgramState.modelviewInvTrLoc, 1, GL_FALSE, in prepareForDraw()
211 setUniformMatrix4fv(programObject, mProgramState.textureMatrixLoc, kTexUnitCount, GL_FALSE, in prepareForDraw()
816 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv() function in gl::GLES1Renderer
824 programObject->setUniformMatrix4fv(location, count, transpose, value); in setUniformMatrix4fv()
DGLES1Renderer.h83 void setUniformMatrix4fv(Program *programObject,
DProgram.h603 void setUniformMatrix4fv(UniformLocation location,
DProgram.cpp2808 void Program::setUniformMatrix4fv(UniformLocation location, in setUniformMatrix4fv() function in gl::Program
2820 mProgram->setUniformMatrix4fv(location.value, clampedCount, transpose, v); in setUniformMatrix4fv()
DContext.cpp7236 program->setUniformMatrix4fv(location, count, transpose, value); in uniformMatrix4fv()
8041 programObject->setUniformMatrix4fv(location, count, transpose, value); in programUniformMatrix4fv()
/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h57 MOCK_METHOD4(setUniformMatrix4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
DProgramImpl.h111 virtual void setUniformMatrix4fv(GLint location,
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h57 void setUniformMatrix4fv(GLint location,
DProgramNULL.cpp83 void ProgramNULL::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h72 void setUniformMatrix4fv(GLint location,
DProgramGL.cpp688 void ProgramGL::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h73 void setUniformMatrix4fv(GLint location,
DProgramVk.cpp629 void ProgramVk::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramVk
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h99 void setUniformMatrix4fv(GLint location,
DProgramMtl.mm1085 void ProgramMtl::setUniformMatrix4fv(GLint location,
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h159 …bool setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
DProgram.cpp672 …bool Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloa… in setUniformMatrix4fv() function in es2::Program
DlibGLESv2.cpp5353 if(!program->setUniformMatrix4fv(location, count, transpose, value)) in UniformMatrix4fv()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h273 void setUniformMatrix4fv(GLint location,
DProgramD3D.cpp2436 void ProgramD3D::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramD3D