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Searched refs:setUniformMatrix4x3fv (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h63 MOCK_METHOD4(setUniformMatrix4x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
DProgramImpl.h135 virtual void setUniformMatrix4x3fv(GLint location,
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h81 void setUniformMatrix4x3fv(GLint location,
DProgramNULL.cpp119 void ProgramNULL::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h96 void setUniformMatrix4x3fv(GLint location,
DProgramGL.cpp789 void ProgramGL::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h97 void setUniformMatrix4x3fv(GLint location,
DProgramVk.cpp677 void ProgramVk::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramVk
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h123 void setUniformMatrix4x3fv(GLint location,
DProgramMtl.mm1133 void ProgramMtl::setUniformMatrix4x3fv(GLint location,
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h161 …bool setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
DlibGLESv3.cpp1166 if(!program->setUniformMatrix4x3fv(location, count, transpose, value)) in UniformMatrix4x3fv()
DProgram.cpp682 …bool Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfl… in setUniformMatrix4x3fv() function in es2::Program
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h297 void setUniformMatrix4x3fv(GLint location,
DProgramD3D.cpp2484 void ProgramD3D::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramD3D
/external/angle/src/libANGLE/
DProgram.h627 void setUniformMatrix4x3fv(UniformLocation location,
DProgram.cpp2898 void Program::setUniformMatrix4x3fv(UniformLocation location, in setUniformMatrix4x3fv() function in gl::Program
2910 mProgram->setUniformMatrix4x3fv(location.value, clampedCount, transpose, v); in setUniformMatrix4x3fv()
DContext.cpp7419 program->setUniformMatrix4x3fv(location, count, transpose, value); in uniformMatrix4x3fv()
8107 programObject->setUniformMatrix4x3fv(location, count, transpose, value); in programUniformMatrix4x3fv()