/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 585 void ProgramVk::setUniformMatrixfv(GLint location, in setUniformMatrixfv() function in rx::ProgramVk 618 setUniformMatrixfv<2, 2>(location, count, transpose, value); in setUniformMatrix2fv() 626 setUniformMatrixfv<3, 3>(location, count, transpose, value); in setUniformMatrix3fv() 634 setUniformMatrixfv<4, 4>(location, count, transpose, value); in setUniformMatrix4fv() 642 setUniformMatrixfv<2, 3>(location, count, transpose, value); in setUniformMatrix2x3fv() 650 setUniformMatrixfv<3, 2>(location, count, transpose, value); in setUniformMatrix3x2fv() 658 setUniformMatrixfv<2, 4>(location, count, transpose, value); in setUniformMatrix2x4fv() 666 setUniformMatrixfv<4, 2>(location, count, transpose, value); in setUniformMatrix4x2fv() 674 setUniformMatrixfv<3, 4>(location, count, transpose, value); in setUniformMatrix3x4fv() 682 setUniformMatrixfv<4, 3>(location, count, transpose, value); in setUniformMatrix4x3fv()
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D | ProgramVk.h | 172 void setUniformMatrixfv(GLint location,
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 1042 void ProgramMtl::setUniformMatrixfv(GLint location, 1074 setUniformMatrixfv<2, 2>(location, count, transpose, value); 1082 setUniformMatrixfv<3, 3>(location, count, transpose, value); 1090 setUniformMatrixfv<4, 4>(location, count, transpose, value); 1098 setUniformMatrixfv<2, 3>(location, count, transpose, value); 1106 setUniformMatrixfv<3, 2>(location, count, transpose, value); 1114 setUniformMatrixfv<2, 4>(location, count, transpose, value); 1122 setUniformMatrixfv<4, 2>(location, count, transpose, value); 1130 setUniformMatrixfv<3, 4>(location, count, transpose, value); 1138 setUniformMatrixfv<4, 3>(location, count, transpose, value);
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D | ProgramMtl.h | 165 void setUniformMatrixfv(GLint location,
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 562 …bool Program::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat… in setUniformMatrixfv() function in es2::Program 644 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv() 649 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x3); in setUniformMatrix2x3fv() 654 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x4); in setUniformMatrix2x4fv() 659 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3); in setUniformMatrix3fv() 664 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x2); in setUniformMatrix3x2fv() 669 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x4); in setUniformMatrix3x4fv() 674 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv() 679 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x2); in setUniformMatrix4x2fv() 684 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x3); in setUniformMatrix4x3fv()
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D | Program.h | 270 …bool setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, …
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