/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 581 void setVertexAttrib(GLuint index, const GLfloat *values); 582 void setVertexAttrib(GLuint index, const GLint *values); 583 void setVertexAttrib(GLuint index, const GLuint *values);
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D | libGLESv2.cpp | 5437 context->setVertexAttrib(index, vals); in VertexAttrib1f() 5455 context->setVertexAttrib(index, vals); in VertexAttrib1fv() 5473 context->setVertexAttrib(index, vals); in VertexAttrib2f() 5491 context->setVertexAttrib(index, vals); in VertexAttrib2fv() 5509 context->setVertexAttrib(index, vals); in VertexAttrib3f() 5527 context->setVertexAttrib(index, vals); in VertexAttrib3fv() 5545 context->setVertexAttrib(index, vals); in VertexAttrib4f() 5562 context->setVertexAttrib(index, values); in VertexAttrib4fv()
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D | libGLESv3.cpp | 1981 context->setVertexAttrib(index, vals); in VertexAttribI4i() 2000 context->setVertexAttrib(index, vals); in VertexAttribI4ui() 2017 context->setVertexAttrib(index, v); in VertexAttribI4iv() 2034 context->setVertexAttrib(index, v); in VertexAttribI4uiv()
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D | Context.cpp | 4011 void Context::setVertexAttrib(GLuint index, const GLfloat *values) in setVertexAttrib() function in es2::Context 4020 void Context::setVertexAttrib(GLuint index, const GLint *values) in setVertexAttrib() function in es2::Context 4029 void Context::setVertexAttrib(GLuint index, const GLuint *values) in setVertexAttrib() function in es2::Context
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 210 setVertexAttrib(sw::Color0, 1.0f, 1.0f, 1.0f, 1.0f); in Context() 214 setVertexAttrib(sw::TexCoord0 + i, 0.0f, 0.0f, 0.0f, 1.0f); in Context() 217 setVertexAttrib(sw::Normal, 0.0f, 0.0f, 1.0f, 1.0f); in Context() 218 setVertexAttrib(sw::PointSize, 1.0f, 1.0f, 1.0f, 1.0f); in Context() 3109 void Context::setVertexAttrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in setVertexAttrib() function in es1::Context
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D | Context.h | 466 void setVertexAttrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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D | libGLES_CM.cpp | 587 context->setVertexAttrib(sw::Color0, red, green, blue, alpha); in Color4f() 3045 context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q); in MultiTexCoord4f() 3062 context->setVertexAttrib(sw::Normal, nx, ny, nz, 0); in Normal3f() 3303 context->setVertexAttrib(sw::PointSize, size, size, size, size); in PointSize()
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