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Searched refs:setVertexAttrib (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h581 void setVertexAttrib(GLuint index, const GLfloat *values);
582 void setVertexAttrib(GLuint index, const GLint *values);
583 void setVertexAttrib(GLuint index, const GLuint *values);
DlibGLESv2.cpp5437 context->setVertexAttrib(index, vals); in VertexAttrib1f()
5455 context->setVertexAttrib(index, vals); in VertexAttrib1fv()
5473 context->setVertexAttrib(index, vals); in VertexAttrib2f()
5491 context->setVertexAttrib(index, vals); in VertexAttrib2fv()
5509 context->setVertexAttrib(index, vals); in VertexAttrib3f()
5527 context->setVertexAttrib(index, vals); in VertexAttrib3fv()
5545 context->setVertexAttrib(index, vals); in VertexAttrib4f()
5562 context->setVertexAttrib(index, values); in VertexAttrib4fv()
DlibGLESv3.cpp1981 context->setVertexAttrib(index, vals); in VertexAttribI4i()
2000 context->setVertexAttrib(index, vals); in VertexAttribI4ui()
2017 context->setVertexAttrib(index, v); in VertexAttribI4iv()
2034 context->setVertexAttrib(index, v); in VertexAttribI4uiv()
DContext.cpp4011 void Context::setVertexAttrib(GLuint index, const GLfloat *values) in setVertexAttrib() function in es2::Context
4020 void Context::setVertexAttrib(GLuint index, const GLint *values) in setVertexAttrib() function in es2::Context
4029 void Context::setVertexAttrib(GLuint index, const GLuint *values) in setVertexAttrib() function in es2::Context
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp210 setVertexAttrib(sw::Color0, 1.0f, 1.0f, 1.0f, 1.0f); in Context()
214 setVertexAttrib(sw::TexCoord0 + i, 0.0f, 0.0f, 0.0f, 1.0f); in Context()
217 setVertexAttrib(sw::Normal, 0.0f, 0.0f, 1.0f, 1.0f); in Context()
218 setVertexAttrib(sw::PointSize, 1.0f, 1.0f, 1.0f, 1.0f); in Context()
3109 void Context::setVertexAttrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in setVertexAttrib() function in es1::Context
DContext.h466 void setVertexAttrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
DlibGLES_CM.cpp587 context->setVertexAttrib(sw::Color0, red, green, blue, alpha); in Color4f()
3045 context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q); in MultiTexCoord4f()
3062 context->setVertexAttrib(sw::Normal, nx, ny, nz, 0); in Normal3f()
3303 context->setVertexAttrib(sw::PointSize, size, size, size, size); in PointSize()