Searched refs:setVertexShader (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 70 void setVertexShader(const sw::VertexShader *shader);
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D | Device.cpp | 365 void Device::setVertexShader(const VertexShader *vertexShader) in setVertexShader() function in es2::Device 766 Renderer::setVertexShader(vertexShader); // Loads shader constants set with DEF in bindShaderConstants() 771 setVertexShader(0); in bindShaderConstants()
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D | Context.cpp | 3125 device->setVertexShader(vertexShader); in applyShaders()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.h | 154 angle::Result setVertexShader(Context9 *context9, ShaderId shader);
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D | Blit9.cpp | 151 angle::Result Blit9::setVertexShader(Context9 *context9, ShaderId shader) in setVertexShader() function in rx::Blit9 203 ANGLE_TRY(setVertexShader(context9, SHADER_VS_STANDARD)); in boxFilter() 432 ANGLE_TRY(setVertexShader(context9, SHADER_VS_STANDARD)); in setFormatConvertShaders()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 328 void setVertexShader(const VertexShader *shader);
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D | Renderer.cpp | 2655 void Renderer::setVertexShader(const VertexShader *shader) in setVertexShader() function in sw::Renderer
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.h | 452 void setVertexShader(Context *context, id<MTLFunction> shader);
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D | mtl_render_utils.mm | 609 pipelineCache.setVertexShader(context, shader); 653 pipelineCache.setVertexShader(context, shader); 1271 cache.setVertexShader(ctx, vertexShader); 1498 pipelineCache.setVertexShader(ctx, vertexShader); 1666 cache.setVertexShader(ctx, vertexShader);
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D | mtl_state_cache.mm | 867 void RenderPipelineCache::setVertexShader(Context *context, id<MTLFunction> shader)
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 257 void setVertexShader(const d3d11::VertexShader *shader);
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D | StateManager11.cpp | 2393 setVertexShader(vertexShader); in setDrawShaders() 2398 void StateManager11::setVertexShader(const d3d11::VertexShader *shader) in setVertexShader() function in rx::StateManager11
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