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Searched refs:setVertexShader (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp70 void setVertexShader(const sw::VertexShader *shader);
DDevice.cpp365 void Device::setVertexShader(const VertexShader *vertexShader) in setVertexShader() function in es2::Device
766 Renderer::setVertexShader(vertexShader); // Loads shader constants set with DEF in bindShaderConstants()
771 setVertexShader(0); in bindShaderConstants()
DContext.cpp3125 device->setVertexShader(vertexShader); in applyShaders()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.h154 angle::Result setVertexShader(Context9 *context9, ShaderId shader);
DBlit9.cpp151 angle::Result Blit9::setVertexShader(Context9 *context9, ShaderId shader) in setVertexShader() function in rx::Blit9
203 ANGLE_TRY(setVertexShader(context9, SHADER_VS_STANDARD)); in boxFilter()
432 ANGLE_TRY(setVertexShader(context9, SHADER_VS_STANDARD)); in setFormatConvertShaders()
/external/swiftshader/src/Renderer/
DRenderer.hpp328 void setVertexShader(const VertexShader *shader);
DRenderer.cpp2655 void Renderer::setVertexShader(const VertexShader *shader) in setVertexShader() function in sw::Renderer
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.h452 void setVertexShader(Context *context, id<MTLFunction> shader);
Dmtl_render_utils.mm609 pipelineCache.setVertexShader(context, shader);
653 pipelineCache.setVertexShader(context, shader);
1271 cache.setVertexShader(ctx, vertexShader);
1498 pipelineCache.setVertexShader(ctx, vertexShader);
1666 cache.setVertexShader(ctx, vertexShader);
Dmtl_state_cache.mm867 void RenderPipelineCache::setVertexShader(Context *context, id<MTLFunction> shader)
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h257 void setVertexShader(const d3d11::VertexShader *shader);
DStateManager11.cpp2393 setVertexShader(vertexShader); in setDrawShaders()
2398 void StateManager11::setVertexShader(const d3d11::VertexShader *shader) in setVertexShader() function in rx::StateManager11