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Searched refs:set_viewport (Results 1 – 20 of 20) sorted by relevance

/external/libkmsxx/kmscube/
Dcube-gles2.h13 void set_viewport(uint32_t width, uint32_t height);
Dcube-null.cpp17 scene.set_viewport(600, 600); in main_null()
Dcube-gbm.cpp190 m_scene1->set_viewport(m_surface1->width(), m_surface1->height()); in OutputHandler()
195 m_scene2->set_viewport(m_surface2->width(), m_surface2->height()); in OutputHandler()
Dcube-wl.cpp91 scene.set_viewport(width, height); in main_wl()
Dcube-x11.cpp19 scene.set_viewport(width, height); in main_loop()
Dcube-gles2.cpp211 void GlScene::set_viewport(uint32_t width, uint32_t height) in set_viewport() function in GlScene
/external/mesa3d/src/gallium/tests/graw/
Dtri-gs.c52 static void set_viewport( float x, float y, in set_viewport() function
264 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); in init()
Dshader-leak.c51 static void set_viewport( float x, float y, in set_viewport() function
259 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); in init()
Dtri-instanced.c81 static void set_viewport( float x, float y, in set_viewport() function
315 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); in init()
Dquad-sample.c61 static void set_viewport( float x, float y, in set_viewport() function
382 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); in init()
Dfs-frontface.c178 set_viewport(0, 0, width, height, 30, 1000);
Dfs-fragcoord.c216 set_viewport(0, 0, width, height, 30, 1000);
Dfs-test.c133 static void set_viewport( float x, float y, in set_viewport() function
467 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); in init()
Dgs-test.c191 static void set_viewport( float x, float y, in set_viewport() function
557 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); in init()
Dvs-test.c113 static void set_viewport( float x, float y, in set_viewport() function
456 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); in init()
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor_cs.c648 set_viewport(struct vl_compositor_state *s, in set_viewport() function
725 set_viewport(s, &drawn, samplers); in draw_layers()
/external/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.cpp159 void set_viewport(GrD3DGpu* gpu, const GrRenderTarget* renderTarget) { in set_viewport() function
202 set_viewport(fGpu, fRenderTarget); in onBindPipeline()
/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_cmd_buffer.c511 cmd->u.set_viewport.first_viewport = firstViewport; in lvp_CmdSetViewport()
512 cmd->u.set_viewport.viewport_count = viewportCount; in lvp_CmdSetViewport()
514 cmd->u.set_viewport.viewports[i] = pViewports[i]; in lvp_CmdSetViewport()
Dlvp_private.h916 struct lvp_cmd_set_viewport set_viewport; member
Dlvp_execute.c1318 for (i = 0; i < cmd->u.set_viewport.viewport_count; i++) { in handle_set_viewport()
1319 int idx = i + cmd->u.set_viewport.first_viewport; in handle_set_viewport()
1320 const VkViewport *vp = &cmd->u.set_viewport.viewports[i]; in handle_set_viewport()