Searched refs:setupState (Results 1 – 6 of 6) sorted by relevance
214 setupState = setupProcessor.update(pipelineState, fragmentShader, vertexShader, attachments); in draw()218 setupRoutine = setupProcessor.routine(setupState); in draw()275 draw->setupState = setupState; in draw()511 if(!draw->setupState.rasterizerDiscard) in run()659 auto &state = drawCall->setupState; in setupSolidTriangles()704 auto &state = drawCall->setupState; in setupWireframeTriangles()759 auto &state = drawCall->setupState; in setupPointTriangles()804 auto &state = drawCall->setupState; in setupLines()825 auto &state = drawCall->setupState; in setupPoints()
167 SetupProcessor::State setupState; member236 SetupProcessor::State setupState; member in sw::Renderer
21 void SetUp() override { setupState(); } in SetUp()41 void setupState() { in setupState() function in CrashHandlerAPITest
281 setupState = SetupProcessor::update(); in draw()285 setupRoutine = SetupProcessor::routine(setupState); in draw()370 draw->setupState = setupState; in draw()526 if(setupState.isDrawPoint) in draw()931 if(!draw->setupState.rasterizerDiscard) in executeTask()1571 SetupProcessor::State &state = draw.setupState; in setupSolidTriangles()1617 SetupProcessor::State &state = draw.setupState; in setupWireframeTriangle()1674 SetupProcessor::State &state = draw.setupState; in setupVertexTriangle()1718 SetupProcessor::State &state = draw.setupState; in setupLines()1743 SetupProcessor::State &state = draw.setupState; in setupPoints()[all …]
458 SetupProcessor::State setupState; member in sw::Renderer484 SetupProcessor::State setupState; member