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Searched refs:shader1 (Results 1 – 12 of 12) sorted by relevance

/external/deqp-deps/amber/src/
Dscript_test.cc88 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
89 shader1->SetName("My Shader"); in TEST_F()
92 Result r = s.AddShader(std::move(shader1)); in TEST_F()
128 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
129 shader1->SetName("My Shader"); in TEST_F()
131 const auto* ptr1 = shader1.get(); in TEST_F()
134 Result r = s.AddShader(std::move(shader1)); in TEST_F()
/external/skia/tests/
DShaderTest.cpp49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST() local
52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
/external/skqp/tests/
DShaderTest.cpp49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local
52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dserialization_test.cc158 std::string shader1 = "A"; in TEST() local
162 builder.AddShader(shader1); in TEST()
195 EXPECT_THAT(handler.shaders, ::testing::ElementsAre(shader1, shader2)); in TEST()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
201 glAttachShader(shader1, shader1); in init()
208 glAttachShader(shader1, program); in init()
215 glAttachShader(-1, shader1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
231 glDeleteShader(shader1); in init()
/external/skia/fuzz/
DFuzzCanvas.cpp172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
204 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
206 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader()
208 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
210 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader()
212 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
215 return SkShaders::Blend(blendMode, std::move(shader1), std::move(shader2)); in make_fuzz_shader()
/external/skqp/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader()
234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader()
238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
194 glAttachShader(shader1, shader1); in init()
201 glAttachShader(shader1, program); in init()
208 glAttachShader(-1, shader1); in init()
215 glAttachShader(program, shader1); in init()
217 glAttachShader(program, shader1); in init()
227 glDeleteShader(shader1); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
250 ctx.glAttachShader(shader1, shader1); in attach_shader()
257 ctx.glAttachShader(shader1, program); in attach_shader()
264 ctx.glAttachShader(notAProgram, shader1); in attach_shader()
271 ctx.glAttachShader(program, shader1); in attach_shader()
273 ctx.glAttachShader(program, shader1); in attach_shader()
286 ctx.glDeleteShader(shader1); in attach_shader()
/external/skia/site/docs/user/modules/
Dcanvaskit.md32 #patheffect, #ink, #shaping, #shader1, #camera3d { hashtag
64 <canvas id=shader1 width=512 height=512></canvas>
479 const surface = CanvasKit.MakeCanvasSurface('shader1');
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h237 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh…
DProgram.cpp1929 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh… in areMatchingUniformBlocks() argument
1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()