/external/deqp-deps/amber/src/ |
D | script_test.cc | 88 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local 89 shader1->SetName("My Shader"); in TEST_F() 92 Result r = s.AddShader(std::move(shader1)); in TEST_F() 128 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local 129 shader1->SetName("My Shader"); in TEST_F() 131 const auto* ptr1 = shader1.get(); in TEST_F() 134 Result r = s.AddShader(std::move(shader1)); in TEST_F()
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/external/skia/tests/ |
D | ShaderTest.cpp | 49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST() local 52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
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/external/skqp/tests/ |
D | ShaderTest.cpp | 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local 52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | serialization_test.cc | 158 std::string shader1 = "A"; in TEST() local 162 builder.AddShader(shader1); in TEST() 195 EXPECT_THAT(handler.shaders, ::testing::ElementsAre(shader1, shader2)); in TEST()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 201 glAttachShader(shader1, shader1); in init() 208 glAttachShader(shader1, program); in init() 215 glAttachShader(-1, shader1); in init() 222 glAttachShader(program, shader1); in init() 224 glAttachShader(program, shader1); in init() 231 glDeleteShader(shader1); in init()
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 204 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 206 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader() 208 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 210 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader() 212 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 215 return SkShaders::Blend(blendMode, std::move(shader1), std::move(shader2)); in make_fuzz_shader()
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/external/skqp/fuzz/ |
D | FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader() 234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader() 238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 194 glAttachShader(shader1, shader1); in init() 201 glAttachShader(shader1, program); in init() 208 glAttachShader(-1, shader1); in init() 215 glAttachShader(program, shader1); in init() 217 glAttachShader(program, shader1); in init() 227 glDeleteShader(shader1); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local 250 ctx.glAttachShader(shader1, shader1); in attach_shader() 257 ctx.glAttachShader(shader1, program); in attach_shader() 264 ctx.glAttachShader(notAProgram, shader1); in attach_shader() 271 ctx.glAttachShader(program, shader1); in attach_shader() 273 ctx.glAttachShader(program, shader1); in attach_shader() 286 ctx.glDeleteShader(shader1); in attach_shader()
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/external/skia/site/docs/user/modules/ |
D | canvaskit.md | 32 #patheffect, #ink, #shaping, #shader1, #camera3d { hashtag 64 <canvas id=shader1 width=512 height=512></canvas> 479 const surface = CanvasKit.MakeCanvasSurface('shader1');
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 237 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh…
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D | Program.cpp | 1929 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh… in areMatchingUniformBlocks() argument 1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
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